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Revision as of 20:44, 15 August 2010

"...It is a long tale..." — Aragorn
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Angmar
File:Angmar-map.gif
General information
Locationnortheast of Arnor, South of Forodwaith
CapitalCarn Dum
People
Languagemostly Black Speech
GalleryImages of Angmar

Angmar ('Iron Home', Sindarin) was a region and kingdom founded in Third Age 1300 in the far north of the Misty Mountains by the evil Lord of the Ringwraiths, who became known as the "Witch-king of Angmar". Since the Witch-king was a vassal of the Dark Lord Sauron, it is presumed that Angmar's wars against the successor kingdoms of Arnor were done at Sauron's bidding.

The capital of Angmar was Carn Dûm.

Soon after Angmar was founded it waged war against the divided Dúnedain realms of Arthedain, Cardolan and Rhudaur. The Witch-king conquered Rhudaur, the weakest of Arnor's successor kingdoms, and replaced its Dúnedain king with one of the native Hill-men, a wild tribe of men possibly descended from the "accursed" kin of Ulfang.

Now under the Witch-King's control, Rhudaur in 1356 invaded Arthedain and in the attack, Arthedain's King,Argeleb I, was slain. However, with the aid of the armies of Cardolan, Arthedain managed to maintain a line of defense along the Weather Hills.

In 1409 Angmar attacked Rivendell and Cardolan, besiegeing the former and destroying all of the latter's settlements except its capital in the Barrow-downs. Since Rhudaur had fallen under Angmar's control, this left Arthedain, without any allies that could aid them to a great extent, which struggled on for another 500 years. The last people of Cardolan died in the Great Plague, allowing Angmar to send Barrow-wights to infest the Barrow-downs.

In 1974 Angmar amassed its forces and launched a final assault on Arthedain. Angmar took Arthedain's capital Fornost, thereby destroying the last kingdom of the Dúnedain.

A year later, Prince Eärnur of Gondor arrived to aid Arthedain, but he was too late. His army utterly defeated the forces of Angmar in the Battle of Fornost, but the Witch-king was not slain. He escaped and fled to Mordor, but his kingdom of Angmar was no more.

Etymology

Angmar means "Iron Home" in Sindarin (from ang = "iron" and mar = "home, dwelling")

Portrayal in Adaptations

2006: The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch King:

Angmar is a playable faction in the game, featuring mostly noncanon heroes and units. Moreover, in the campaign section of the game Angmar is besieged in Carn Dum by Glorfindel and his Elves, however he wins the siege and destroys Arnor and Fornost.

2007: The Lord of the Rings Online:

Angmar was not completely destroyed after the Battle of Fornost. Rather, the Witch-King changed Eärnur into a wraith to watch over his kingdom until it could rise once more. By the time of the War of the Ring the kingdom of Angmar was once again at its former glory.

References