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How We Became Middle-earth

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== From the publisher ==
 
== From the publisher ==
Following the release in [[2001]] of the first film of [[Peter Jackson]]'s [[The Lord of the Rings: The Motion Picture Trilogy|adapted trilogy]] of [[J.R.R. Tolkien]]'s ''[[The Lord of the Rings]]'': ''[[the Fellowship of the Ring]]'', a wave of "Ring Fever" swamped the world, with reprints of the novel, guidebooks, [[:Category:Websites|Internet sites]], memorabilia and toys, [[:Category:Games|video and computer games]], location tours and extended DVDs. Taking a Cultural Studies perspective, this collection of essays examines the cultural issues generated by Tolkien's novel and Jackson's films. In particular, by applying a variety of cultural, media and literary theories, the essays in this collection attempt to answer the question: How did we become [[Middle-earth]]? Topics covered range from fan culture in an age of IT, globalization, transnational capitalism and consumerism to the local socio-political implications of the Rings tale, and the formation of a Middle-earth in our real (or, as argued by the French philosopher Jean Beadrillard, our no-longer real but hyperreal) world.  
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Following the release in [[2001]] of the first film of [[Peter Jackson]]'s [[The Lord of the Rings (film series)|adapted trilogy]] of [[J.R.R. Tolkien]]'s ''[[The Lord of the Rings]]'': ''[[the Fellowship of the Ring]]'', a wave of "Ring Fever" swamped the world, with reprints of the novel, guidebooks, [[:Category:Websites|Internet sites]], memorabilia and toys, [[:Category:Games|video and computer games]], location tours and extended DVDs. Taking a Cultural Studies perspective, this collection of essays examines the cultural issues generated by Tolkien's novel and Jackson's films. In particular, by applying a variety of cultural, media and literary theories, the essays in this collection attempt to answer the question: How did we become [[Middle-earth]]? Topics covered range from fan culture in an age of IT, globalization, transnational capitalism and consumerism to the local socio-political implications of the Rings tale, and the formation of a Middle-earth in our real (or, as argued by the French philosopher Jean Beadrillard, our no-longer real but hyperreal) world.  
  
 
This book includes a total of twenty-four chapters, as well as foreword, index, filmography and photo illustrations. It is suitable for broad audience, and can be used for educational and academic purposes.
 
This book includes a total of twenty-four chapters, as well as foreword, index, filmography and photo illustrations. It is suitable for broad audience, and can be used for educational and academic purposes.
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* [http://www.walking-tree.org/cormareBookInfo.php?number=13 Official product page]
 
* [http://www.walking-tree.org/cormareBookInfo.php?number=13 Official product page]
 
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{{Template:Cormarë}}
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[[Category:Scholarly books]]
 
[[Category:Scholarly books]]
[[CATEGORY:Publications by title]]
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[[Category:Publications by title]]

Latest revision as of 09:48, 11 December 2012

How We Became Middle-earth
AuthorAdam Lam and Nataliya Oryshchuk
PublisherWalking Tree Publishers
Released2007
FormatPaperback
Pages460
ISBN978-3-905703-07-8

How We Became Middle-earth is the thirteenth book of Walking Tree's Cormarë Series. Unlike most other volumes, it is not a collection of essays, but a the work by Adam Lam and Nataliya Oryshchuk.

[edit] From the publisher

Following the release in 2001 of the first film of Peter Jackson's adapted trilogy of J.R.R. Tolkien's The Lord of the Rings: the Fellowship of the Ring, a wave of "Ring Fever" swamped the world, with reprints of the novel, guidebooks, Internet sites, memorabilia and toys, video and computer games, location tours and extended DVDs. Taking a Cultural Studies perspective, this collection of essays examines the cultural issues generated by Tolkien's novel and Jackson's films. In particular, by applying a variety of cultural, media and literary theories, the essays in this collection attempt to answer the question: How did we become Middle-earth? Topics covered range from fan culture in an age of IT, globalization, transnational capitalism and consumerism to the local socio-political implications of the Rings tale, and the formation of a Middle-earth in our real (or, as argued by the French philosopher Jean Beadrillard, our no-longer real but hyperreal) world.

This book includes a total of twenty-four chapters, as well as foreword, index, filmography and photo illustrations. It is suitable for broad audience, and can be used for educational and academic purposes.

[edit] External links


Cormarë Series volumes
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