J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers

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J.R.R. Tolkien's The Lord of the Rings, Vol. II:
The Two Towers
Video game
DeveloperInterplay Productions
PublisherInterplay Productions
PlatformPC, MS-DOS, Amiga (never released)
Release dateSpring 1993

J.R.R. Tolkien's The Lord of the Rings, Vol. II: The Two Towers is a PC game by Interplay Productions.[1][2][3][4][5]

Production

The Lord of the Rings, Vol. II: The Two Towers followed the first part, The Lord of the Rings, Vol. I (1990 computer game),[1] and chronicles the events of the second tome.[3] A third game was originally also planned, covering The Return of the King, but it never came to be.[1]

The game was designed by Mark Whittlesey and Scott Bennie,[1][4] who chose to retain most of the story and also mixed in elements from Tolkien's other works.[3]

Gameplay

The gameplay was copied from the first game,[3] but made considerably easier. Unlike its predecessor, there is no fixed character: several characters are playable,[5] each with a selection of weapons.

The game also featured an automapping system, and the scale was reduced to improve player orientation.

References

  1. 1.0 1.1 1.2 1.3 The Lord of the Rings, Vol. II: The Two Towers at Tolkien Games (retrieved 5 February 2011)
  2. [The Lord of the Rings, Vol. II: The Two Towers http://www.giantbomb.com/jrr-tolkiens-the-lord-of-the-rings-vol-ii-the-two-towers/61-15954/] at GiantBoomb (retrieved 5 February 2011)
  3. 3.0 3.1 3.2 3.3 Meristation, El Anillo interactivo p. 8 (retrieved 5 February 2011)
  4. 4.0 4.1 The Lrod of the Rings, Vol. II: The Two Towers at IMDB (retrieved 5 February 2011)
  5. 5.0 5.1 The Lord of the Rings, Vol. II: The Two Towers at Moby Games (retrieved 5 February 2011)
  • Alfred C. Giovetti, "The Two Towers: The Lord of the Rings, Volume II", published in Compute!, Vol. 15 Issue 1 (January 1993), pages 136-7