J.R.R. Tolkien's War in Middle Earth: Difference between revisions

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'''J.R.R. Tolkien's War in Middle-Earth''' is a real-time strategy game released for the ZX Spectrum, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga and Atari ST in [[1988]] by Australian company [[Melbourne House]].<ref name="Tolkien Games">[http://www.lysator.liu.se/tolkien-games/entry/wime.html Tolkien Games] (retrieved 4 December 2010)</ref><ref name="El Anillo">[http://www.meristation.com/v3/des_articulo.php?pic=CON&id=2254&idj=&idp=&tipo=art&c=1&pos=5 Meristation, El Anillo interactivo] p. 6 (retrieved 4 December 2010)</ref><ref name="Giantbomb">[http://www.giantbomb.com/jrr-tolkiens-war-in-middle-earth/61-19688/ GiantBoomb] (retrieved 4 December 2010)</ref><ref name="Spectrum">[http://www.worldofspectrum.org/infoseek.cgi War in Middle-Earth] at [[wikipedia:World of Spectrum|World of Spectrum]] (retrieved 4 December 2010)</ref>
'''J.R.R. Tolkien's War in Middle-Earth''' is a real-time strategy game released for the ZX Spectrum, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga and Atari ST in [[1988]] by Australian company [[Melbourne House]].<ref name="Tolkien Games">[http://www.lysator.liu.se/tolkien-games/entry/wime.html Tolkien Games] (retrieved 4 December 2010)</ref><ref name="El Anillo">[http://www.meristation.com/v3/des_articulo.php?pic=CON&id=2254&idj=&idp=&tipo=art&c=1&pos=5 Meristation, El Anillo interactivo] p. 6 (retrieved 4 December 2010)</ref><ref name="Giantbomb">[http://www.giantbomb.com/jrr-tolkiens-war-in-middle-earth/61-19688/ GiantBoomb] (retrieved 4 December 2010)</ref><ref name="Spectrum">[http://www.worldofspectrum.org/infoseek.cgi War in Middle-Earth] at [[wikipedia:World of Spectrum|World of Spectrum]] (retrieved 4 December 2010)</ref>


The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — [[Gandalf]] alone could easily defeat a hundred [[orcs]]). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects<Ref name="Giantbomb"/> and talk with computer controlled friendly characters (such as [[Radagast]] or [[Tom Bombadil]]). It was designed by [[Mike Singleton]],<ref name="Tolkien Games"/><ref name="El Anillo"/><ref name="Spectrum"/><ref>[http://www.imdb.com/title/tt0406330/ The Interactivo Fiction Database] (retrieved 4 December 2010)</ref> [[Robert Clandy]]<ref>[   http://www.mobygames.com/game/dos/jrr-tolkiens-war-in-middle-earth Moby Games] (retrieved 7 December 2010)</ref> and [[Alan B. Clark]].<ref name="Tolkien Games"/>     
The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — [[Gandalf]] alone could easily defeat a hundred [[orcs]]). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects<Ref name="Giantbomb"/> and talk with computer controlled friendly characters (such as [[Radagast]] or [[Tom Bombadil]]). It was designed by [[Mike Singleton]],<ref name="Tolkien Games"/><ref name="El Anillo"/><ref name="Spectrum"/><ref>[http://www.imdb.com/title/tt0406330/ The Interactivo Fiction Database] (retrieved 4 December 2010)</ref> [[Robert Clandy]]<ref>[   http://www.mobygames.com/game/dos/jrr-tolkiens-war-in-middle-earth Moby Games] (retrieved 7 December 2010)</ref> and [[Alan B. Clark]].<ref name="Tolkien Games"/>     


[[Image:War in middle earth gameplay.gif]]
[[Image:War in middle earth gameplay.gif]]

Revision as of 19:45, 5 February 2011

File:Jrrt war in middle earth.jpg
J.R.R. Tolkien's War in Middle-Earth
Video game
DeveloperVirgin Games
PublisherMelbourne House, Synergistic Software, inc., Dro Soft
PlatformAmiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, MS-DOS, MSX,Nintendo Entertainment System (never released), ZX Spectrum
Release dateFall 1988
GenreReal-time strategy

J.R.R. Tolkien's War in Middle-Earth is a real-time strategy game released for the ZX Spectrum, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga and Atari ST in 1988 by Australian company Melbourne House.[1][2][3][4]

The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — Gandalf alone could easily defeat a hundred orcs). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects[3] and talk with computer controlled friendly characters (such as Radagast or Tom Bombadil). It was designed by Mike Singleton,[1][2][4][5] Robert Clandy[6] and Alan B. Clark.[1]

File:War in middle earth gameplay.gif

External Links

References

  1. 1.0 1.1 1.2 Tolkien Games (retrieved 4 December 2010)
  2. 2.0 2.1 Meristation, El Anillo interactivo p. 6 (retrieved 4 December 2010)
  3. 3.0 3.1 GiantBoomb (retrieved 4 December 2010)
  4. 4.0 4.1 War in Middle-Earth at World of Spectrum (retrieved 4 December 2010)
  5. The Interactivo Fiction Database (retrieved 4 December 2010)
  6. [ http://www.mobygames.com/game/dos/jrr-tolkiens-war-in-middle-earth Moby Games] (retrieved 7 December 2010)