J.R.R. Tolkien's War in Middle Earth: Difference between revisions
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| image=[[Image:Jrrt war in middle earth.jpg|250px]] | | image=[[Image:Jrrt war in middle earth.jpg|250px]] | ||
| name=J.R.R. Tolkien's War in Middle-Earth | | name=J.R.R. Tolkien's War in Middle-Earth | ||
| developer= | | developer=[[Virgin Games]] and [[Synergistic Software, inc.]] | ||
| publisher=[[Melbourne House]] | | publisher=[[Melbourne House]] | ||
| platform= | | platform=[[Wikipedia:Amiga|Amiga]], [[Wikipedia:Amstrad CPC|Amstrad CPC]], [[wikipedia:Apple IIGS|Apple IIGS]], [[Wikipedia:Atari ST|Atari ST]], [[Wikipedia:Commodore 64|Commodore 64]], [[Wikipedia:MS-DOS|MS-DOS]], [[Wikipedia:MSX|MSX]],[[Wikipedia:Nintendo Entertainment System|Nintendo Entertainment System]] (never released), [[wikipedia:ZX Spectrum|ZX Spectrum]] | ||
| releasedate=Fall [[1988]] | | releasedate=Fall [[1988]] | ||
| genre=Real-time strategy | | genre=Real-time strategy | ||
|}} | |}} | ||
'''J.R.R. Tolkien's War in Middle-Earth''' is a real-time strategy game released for the ZX Spectrum, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga and Atari ST in [[1988]] by Australian company [[Melbourne House]]. | '''J.R.R. Tolkien's War in Middle-Earth''' is a real-time strategy game released for the ZX Spectrum, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga and Atari ST in [[1988]] by Australian company [[Melbourne House]].<ref name="Tolkien Games">[http://www.lysator.liu.se/tolkien-games/entry/wime.html Tolkien Games] (retrieved 4 December 2010)</ref><ref name="El Anillo"/>[http://www.meristation.com/v3/des_articulo.php?pic=CON&id=2254&idj=&idp=&tipo=art&c=1&pos=5 Meristation, El Anillo interactivo] p. 6 (retrieved 4 December 2010)</ref><ref name="Giantbomb">[http://www.giantbomb.com/jrr-tolkiens-war-in-middle-earth/61-19688/ GiantBoomb] (retrieved 4 December 2010)</ref><ref name="Spectrum">[http://www.worldofspectrum.org/infoseek.cgi War in Middle-Earth] at [[wikipedia:World of Spectrum|World of Spectrum]] (retrieved 4 December 2010)</ref> | ||
The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — [[Gandalf]] alone could easily defeat a hundred [[orcs]]). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects and talk with computer controlled friendly characters (such as [[Radagast]] or [[Tom Bombadil]]). | The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — [[Gandalf]] alone could easily defeat a hundred [[orcs]]). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects<Ref name="Giantbomb"/> and talk with computer controlled friendly characters (such as [[Radagast]] or [[Tom Bombadil]]). It was designed by [[Mike Singleton]].<ref name="Tolkien Games"/><ref name="El Anillo"/><ref name="Spectrum"/><ref>[http://www.imdb.com/title/tt0406330/ The Interactivo Fiction Database] (retrieved 4 December 2010)</ref> | ||
[[Image:War in middle earth gameplay.gif]] | [[Image:War in middle earth gameplay.gif]] | ||
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* [http://www.mobygames.com/game/jrr-tolkiens-war-in-middle-earth J.R.R. Tolkien's War in Middle Earth at MobyGames] | * [http://www.mobygames.com/game/jrr-tolkiens-war-in-middle-earth J.R.R. Tolkien's War in Middle Earth at MobyGames] | ||
*[http://www.worldofspectrum.org/infoseekid.cgi?id=0005629 War in Middle Earth at World of Spectrum] | *[http://www.worldofspectrum.org/infoseekid.cgi?id=0005629 War in Middle Earth at World of Spectrum] | ||
{{References}} | |||
[[Category:Amstrad CPC games]] | [[Category:Amstrad CPC games]] |
Revision as of 16:10, 4 December 2010
File:Jrrt war in middle earth.jpg | |
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J.R.R. Tolkien's War in Middle-Earth | |
Video game | |
Developer | Virgin Games and Synergistic Software, inc. |
Publisher | Melbourne House |
Platform | Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, MS-DOS, MSX,Nintendo Entertainment System (never released), ZX Spectrum |
Release date | Fall 1988 |
Genre | Real-time strategy |
J.R.R. Tolkien's War in Middle-Earth is a real-time strategy game released for the ZX Spectrum, Commodore 64, Amstrad CPC, MS-DOS, Commodore Amiga and Atari ST in 1988 by Australian company Melbourne House.[1][2]Meristation, El Anillo interactivo p. 6 (retrieved 4 December 2010)</ref>[3][4]
The game combined both large scale army unit level and small scale character level. All the action happened simultaneously in game world and places could be seen from the map or at the ground level. Individual characters could also be seen in larger battles (in which they either survived or died — Gandalf alone could easily defeat a hundred orcs). If the battle is quite small (less than 100 units approximately) it can be watched on ground level. Otherwise it will be only displayed numerically. On ground level characters could acquire objects[3] and talk with computer controlled friendly characters (such as Radagast or Tom Bombadil). It was designed by Mike Singleton.[1][2][4][5]
File:War in middle earth gameplay.gif
External Links
- J.R.R. Tolkien's War in Middle Earth at Wikipedia
- J.R.R. Tolkien's War in Middle Earth at MobyGames
- War in Middle Earth at World of Spectrum
References
- ↑ 1.0 1.1 Tolkien Games (retrieved 4 December 2010)
- ↑ 2.0 2.1 Cite error: Invalid
<ref>
tag; no text was provided for refs namedEl Anillo
- ↑ 3.0 3.1 GiantBoomb (retrieved 4 December 2010)
- ↑ 4.0 4.1 War in Middle-Earth at World of Spectrum (retrieved 4 December 2010)
- ↑ The Interactivo Fiction Database (retrieved 4 December 2010)