Middle-earth: Dark Minions: Difference between revisions
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[[Image:medm.jpg|thumb|''Adertisement for MEDM'']] | [[Image:medm.jpg|thumb|''Adertisement for MEDM'']] | ||
''Middle-earth: Dark Minions'' (MEDM), released in [[1996]], was the second expansion set for ''[[Middle-earth: The Wizards]]'', the first basic set of [[MECCG]]. | ''Middle-earth: Dark Minions'' (MEDM), released in [[1996]], was the second expansion set for ''[[Middle-earth: The Wizards]]'', the first basic set of [[Middle-earth Collectible Card Game|MECCG]]. | ||
MEDM adds many powerful hazard cards including more [[Undead]] and introduces the ''agents'' - a subtle group of Sauron's servants, concentrating on intrigue and influence. The set also adds an underground network of site cards, ''The Under-Deeps'', which later becomes The Balrog's realm (for [[MEBA]]). | MEDM adds many powerful hazard cards including more [[Undead]] and introduces the ''agents'' - a subtle group of Sauron's servants, concentrating on intrigue and influence. The set also adds an underground network of site cards, ''The Under-Deeps'', which later becomes The Balrog's realm (for [[MEBA]]). |
Latest revision as of 01:46, 14 January 2011
Middle-earth: Dark Minions (MEDM), released in 1996, was the second expansion set for Middle-earth: The Wizards, the first basic set of MECCG.
MEDM adds many powerful hazard cards including more Undead and introduces the agents - a subtle group of Sauron's servants, concentrating on intrigue and influence. The set also adds an underground network of site cards, The Under-Deeps, which later becomes The Balrog's realm (for MEBA).
- Number of individual cards: 180
MEDM was sold in booster packs of 15 cards (36 boosters per display), featuring 1 rare, 4 uncommons and 10 commons per booster pack.