Moria (video game): Difference between revisions

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''''Moria'''' is an old roguelike computer game, based on a story from ''[[The Lord of the Rings]]''.  The goal in the game is to reach the bottom of the maze of mines of [[Moria]] and kill the [[Balrogs|Balrog]]. The original version was written by Robert Alan Koeneke at the University of Oklahoma after he became hooked on ''Rogue'' but could not run it on the VAX 11/780 computer running VMS to which he had access.
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{{disambig-more|Moria|[[Moria (disambiguation)]]}}
:''Not to be confused with the MUD [[The Dungeons of Moria (video game)]]''
{{video game infobox
| image=[[Image:Moria videogame-2-.jpg]]
| name=Moria
| developer=[[Mike Howard]] (ZX-Spectrum) and [[Adrian Sheppard]] (Oric-1)
| publisher=[[Severn Software]]
| platform=[http://en.wikipedia.org/wiki/Commodore_64 Commodore 64], [http://en.wikipedia.org/wiki/Oric-1 Oric-1], [http://en.wikipedia.org/wiki/ZX_Spectrum ZX-Spectrum]
| releasedate=[[1982]]
| genre=Text-Adventure with Illustrations<ref>[http://www.faqs.org/faqs/tolkien/games/ FAQS, Tolkien Games] (retrieved 16 August 2010)</ref>
|}}
'''Moria''' is a role-playing game in which the player has to find [[Ring of Thrór|Durin's Ring]].<ref>[http://www.lysator.liu.se/tolkien-games/entry/moria.html Moria] at Tolkien Games (retrieved 14 August 2010)</ref>


Version 1.0 was written in VMS Pascal and completed in the summer of 1983.  From around 1985 the source code was widely distributed under a licence that permitted sharing and modification but not commercial use.  Koeneke's last release was ''Moria 4.7'' in 1986 or 1987.
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''Moria'' inspired a number of derivative versions. Jim E. Wilson created ''Umoria'', a modified version in C for UNIX.  At the University of Washington a modified Pascal version named ''Imoria'' was developed, which has been ported to C by Steve Kertes.  ''Angband'' was derived from ''Umoria'' at the University of Warwick.  Furthermore, it is known to have been an inspiration for ''Diablo''.
[[Category:ZX Spectrum games]]
 
==External links==
* [http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&oe=UTF-8&selm=4ge77v%24clt%40ionews.ionet.net  Usenet article] from February 21, 1996 in which Robert Alan Koeneke discusses the origins of the game.
* [http://www.angelfire.com/games3/imoria/imoria.html Steve Kertes' C port of IMoria ]
* [http://roguelike-palm.sourceforge.net/kMoria/ KMoria - port of Unix Moria 5.5.2 for the Palm OS]
* [http://www.piratehaven.org/~beej/moria/ The Moria Page]

Revision as of 20:23, 1 November 2012

"...there is much else that may be told." — Glóin
This article or section is a stub. Please help Tolkien Gateway by expanding it.
The name Moria refers to more than one character, item or concept. For a list of other meanings, see Moria (disambiguation).
Not to be confused with the MUD The Dungeons of Moria (video game)
File:Moria videogame-2-.jpg
Moria
Video game
DeveloperMike Howard (ZX-Spectrum) and Adrian Sheppard (Oric-1)
PublisherSevern Software
PlatformCommodore 64, Oric-1, ZX-Spectrum
Release date1982
GenreText-Adventure with Illustrations[1]

Moria is a role-playing game in which the player has to find Durin's Ring.[2]

References

  1. FAQS, Tolkien Games (retrieved 16 August 2010)
  2. Moria at Tolkien Games (retrieved 14 August 2010)