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| ''''Moria'''' is an old roguelike computer game, based on a story from ''[[The Lord of the Rings]]''. The goal in the game is to reach the bottom of the maze of mines of [[Moria]] and kill the [[Balrogs|Balrog]]. The original version was written by Robert Alan Koeneke at the University of Oklahoma after he became hooked on ''Rogue'' but could not run it on the VAX 11/780 computer running VMS to which he had access.
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| Version 1.0 was written in VMS Pascal and completed in the summer of 1983. From around 1985 the source code was widely distributed under a licence that permitted sharing and modification but not commercial use. Koeneke's last release was ''Moria 4.7'' in 1986 or 1987.
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| ''Moria'' inspired a number of derivative versions. Jim E. Wilson created ''Umoria'', a modified version in C for UNIX. At the University of Washington a modified Pascal version named ''Imoria'' was developed, which has been ported to C by Steve Kertes. ''Angband'' was derived from ''Umoria'' at the University of Warwick. Furthermore, it is known to have been an inspiration for ''Diablo''.
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| ==External links==
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| * [http://groups.google.com/groups?hl=en&lr=&ie=UTF-8&oe=UTF-8&selm=4ge77v%24clt%40ionews.ionet.net Usenet article] from February 21, 1996 in which Robert Alan Koeneke discusses the origins of the game.
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| * [http://www.angelfire.com/games3/imoria/imoria.html Steve Kertes' C port of IMoria ]
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| * [http://roguelike-palm.sourceforge.net/kMoria/ KMoria - port of Unix Moria 5.5.2 for the Palm OS]
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| * [http://www.piratehaven.org/~beej/moria/ The Moria Page]
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Revision as of 03:46, 22 July 2006
Get back on IRC and let's settle this. Or are you chicken?