The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king

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The Lord of the Rings: The Battle for Middle-earth II
Video game
DeveloperElectronic Arts
PublisherElectronic Arts
PlatformMicrosoft Windows, Xbox 360
Release dateNovember 28, 2006
GenreReal-time strategy

The Lord of the Rings: The Battle for Middle-earth II - The Rise of the Witch-king is a real-time strategy computer game published by Electronic Arts. It is the expansion pack to The Lord of the Rings: The Battle for Middle-earth II, from the same company. It was announced during The San Diego Comic-Con of 2006.

Campaign

The Campaign is set in Angmar, where the Witch-King must unite the Black Númenóreans and the Trolls in order to create a massive army to fight against Arnor. After the fortress of Carn Dum is constructed, the Witch-King conquers Rhudaur and Cardolan. Meanwhile, Glorfindel attacks Carn Dum, and the forces of Angmar are weakened. After several years, the force of Angmar prepares for a last attack: the siege of Fornost. However, Prince Eärnur of Gondor, Glorfindel and Elrond make a final attack in Angmar, slaying all the Witch King's servants. While semi accurate or even impeccably accurate the publishers did take some liberties especially in the names of charters that do not exists or that were never given a name.[1]

Differences from The Battle for Middle-earth II

There are several improvements. The main improvement is the new faction, Angmar. Other improvements to the game include the new Olog-Hai, class of custom hero, improvements to the existing factions, and new hero units. The three sub-classes of Olog-Hai are the Great Troll, the Troll in the previous game, the Snow Troll, and the Hill Troll. The Good and Evil campaigns have been replaced with the single Angmar campaign. There have also been numerous improvements to the War of the Ring and Skirmish battles. The hero units belong to all of the previous factions only. The hero units are listed as such: Zealots (Dwarves), Knights of Dol Amaroth (Men), Noldor Warriors (Elves), Black Orcs (Mordor), Uruk Death Bringers (Isengard), and Fire Drake Broods (Goblins). The hero units have a limit of only one to three allowed, depending on which type. Like the heroes, the hero units learn skills at certain levels, although not as many. They can heal like heroes, but if a single member dies, it will not respawn unless you either produce a new one or use the Heal power.

Additional voice cast

Role Actor
Arveleg Cam Clarke
Carthean/Karsh Jason Connery
Azog Rob Dean
Dáin Ironfoot Bob Joles
Morgomir Keith Ferguson
Hwaldar Lloyd Sherr


References