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The Lord of the Rings: The White Council

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'''''The Lord of the Rings: The White Council''''' is a fantasy-themed role-playing video game currently under development at Electronic Arts Los Angeles.
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'''''The Lord of the Rings: The White Council''''' was a role-playing video game under development at [[Electronic Arts]] Los Angeles.  It was to be based on [[J.R.R. Tolkien]]'s [[The Lord of the Rings|book]] and ''[[The Lord of the Rings: The Motion Picture Trilogy]]'' , however on [[2 February|February 2]], [[2007]], EA announced that the game had been put on an indefinite hiatus, and to date no further information has been released.
  
''Project Gray Company'' was its working title.  On July 13, 2006 EA revealed that ''Project Gray Company'' was actually a new chapter in EA’s series of videogames based on [[J.R.R. Tolkien]]’s ''[[The Lord of the Rings]]'' stories.
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==Synopsis==
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Initial details were limited about the game, but the official site contained art, pictures of the team working on this game, forums, a wallpaper, and a designer's diary feature (which included, at first, only humorous "behind-the-scenes" videos which purported to share design details but which were "accidentally" out-of-focus or otherwise unintelligible, thereby offering only a tease designed to stoke early fan interest). The website also contained a letter from the game's executive producer Steve Gray:
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{{quote|The action takes place in a massive open world where you can go anywhere you want, and the characters in this world are powered by an incredible simulation AI based on the same technology used by the makers of ''The Sims 2''. The story of the game is built around a series of Story Quests. You can choose to follow specific Story Quests, embark on a range of other types of quests, or set off on your own adventures in the massive open world environment.|Steve Gray}}
  
Initial details were limited about the game, but the official site contained art, pictures of the team working on this game, forums, a wallpaper, and a designer's diary feature (which included, at first, only humorous “behind-the-scenes” videos which purported to share design details but which were “accidentally” out-of-focus or otherwise unintelligible, thereby offering only a tease designed to stoke early fan interest). The website also contained a letter from the game's executive producer Steve Gray:
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Included with the [[13 July|July 13]], [[2006]] announcement was the information that since EA continued to hold the game development license to both Tolkien’s books and the [[New Line Cinema|New Line]] film trilogy, the game was to be based on both, like ''[[EA's The Battle for Middle-earth II|The Battle for Middle-earth II]]''. Players were to be given the option to choose to play as either a [[Man]], a [[Dwarves|dwarf]], an [[Elves|Elf]] or a [[Hobbits|Hobbit]]. The ultimate aim of the game was to become a hero allied with the influential group in the game's title, the [[White Council]]. The game was originally intended to be released late in 2007, on the PlayStation 3, Xbox 360 and PC.
  
''The action takes place in a massive open world where you can go anywhere you want, and the characters in this world are powered by an incredible simulation AI based on the same technology used by the makers of ''The Sims 2''. The story of the game is built around a series of Story Quests. You can choose to follow specific Story Quests, embark on a range of other types of quests, or set off on your own adventures in the massive open world environment.''
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On [[2 February|February 2]], [[2007]], however, it was announced that the game had been delayed indefinitely. This was said to be due to management problems. EA worked with Pandemic Studios to create [[The Lord of the Rings: Conquest]] instead.
 
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Included with the July 13, 2006 announcement was the information that since EA continues to hold the game development license to both Tolkien’s novels and [[Peter Jackson]]’s popular [[Peter Jackson's The Lord of the Rings|films]] the game will be inspired by the books as well as the movies, in the manner, for example, of ''[[The Lord of the Rings: The Battle for Middle-earth II|The Battle for Middle-earth II]]''. Players can choose to be [[Men|man]], [[Dwarves|dwarf]], [[Elves|elf]] or [[hobbit]]. The ultimate aim of the game is to become an hero allied with the influential group in the game's title, the [[White Council]]. The game is expected to be released in Q2 2007 and will be available for the PlayStation 3, Xbox 360 and PC.
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==External links==
 
==External links==
* [http://www.whitecouncil.ea.com/ Official Site]
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* [http://www.gamespot.com/news/6165178.html Delay announcement]
* [http://forums.ea.com/mboards/category.jspa?sls=2&categoryID=44/ Project Gray Company Forums]
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* [http://www.gamespot.com/pc/rpg/lotrwhitecouncil/index.html GameSpot – LOTR: The White Council]
* [http://www.gamespot.com/news/6148148.html/ GameSpot News]
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{{title|italics}}
 
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[[Category:Cancelled video games]]
 
[[Category:EA Games]]
 
[[Category:EA Games]]

Revision as of 20:31, 1 November 2012

The Lord of the Rings: The White Council was a role-playing video game under development at Electronic Arts Los Angeles. It was to be based on J.R.R. Tolkien's book and The Lord of the Rings: The Motion Picture Trilogy , however on February 2, 2007, EA announced that the game had been put on an indefinite hiatus, and to date no further information has been released.

Synopsis

Initial details were limited about the game, but the official site contained art, pictures of the team working on this game, forums, a wallpaper, and a designer's diary feature (which included, at first, only humorous "behind-the-scenes" videos which purported to share design details but which were "accidentally" out-of-focus or otherwise unintelligible, thereby offering only a tease designed to stoke early fan interest). The website also contained a letter from the game's executive producer Steve Gray:

"The action takes place in a massive open world where you can go anywhere you want, and the characters in this world are powered by an incredible simulation AI based on the same technology used by the makers of The Sims 2. The story of the game is built around a series of Story Quests. You can choose to follow specific Story Quests, embark on a range of other types of quests, or set off on your own adventures in the massive open world environment."
― Steve Gray

Included with the July 13, 2006 announcement was the information that since EA continued to hold the game development license to both Tolkien’s books and the New Line film trilogy, the game was to be based on both, like The Battle for Middle-earth II. Players were to be given the option to choose to play as either a Man, a dwarf, an Elf or a Hobbit. The ultimate aim of the game was to become a hero allied with the influential group in the game's title, the White Council. The game was originally intended to be released late in 2007, on the PlayStation 3, Xbox 360 and PC.

On February 2, 2007, however, it was announced that the game had been delayed indefinitely. This was said to be due to management problems. EA worked with Pandemic Studios to create The Lord of the Rings: Conquest instead.

External links