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The Red Maid

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The Red Maid is a concept which has only appeared in an adaptation of the works of J.R.R. Tolkien.
Shadows of Angmar books
Introduction:
(Bree-landEred Luin)

Prologue

Book I: Stirrings in the Darkness
Book II: The Red Maid
Book III: The Council of the North
Book IV: Chasing Shadows
Book V: The Last Refuge
Book VI: Fires in the North
Book VII: The Hidden Hope
Book VIII: The Scourge of the North
Book IX: Shores of Evendim
Book X: The City of Kings
Book XI: Prisoner of the Free Peoples
Book XII: The Ashen Wastes
Book XIII: Doom of the Last-King
Book XIV: The Ring-forges of Eregion
Book XV: Daughter of Strife
Epilogue: Laerdan's Parcel

The Red Maid is the second book of The Lord of the Rings Online: Shadows of Angmar.

Contents

Summary

Foreword: Aiding the Order

Gandalf thanks the player for the work done for the people of Bree-land. He informs the player that he learned from Gwaihir the Windlord that Radagast the Brown discovered corruption in the Lone-lands. He urges the player to find him with much haste. He suggests to the player to talk to Saeradan, a Ranger of the North, to help track down Radagast.

When the player talks to Saeradan, he states that he does not know where Radagast can be found. He suggests to the player to talk to Candaith the Ranger of the North who looks over the Lone-lands.

Chapter 1: Rise of the Orcs

Candaith informs the player that he just returned from the lands to the east, lands controlled by the forces of evil. He discovered camps of Goblins to the south and a band of Orcs of the White Hand to the north in the Weather Hills. He asks the player for help driving off the Orcs and he will help find Radagast the Brown.

Chapter 2: An Orc Messenger

The player reports back to Candaith that some of the Orcs of the White Hand have been driven back from the north. In his search for Radagast the Brown he spotted an Orc-messenger near the Midgewater Pass. He attempted to tracked the Orc to the south-east, but lost him when he hid from some crebain circled above.

He says he will continue his search for Radagast while the player attempts to find the message he delivered. He suggests looking for the message that he gave to the Orc-camp Glumhallow to the west.

Chapter 3: War-master Uzorr

The player returns back to Candaith with the message. He informs the player that he learned that the Orcs of the White Hand located in Weather Hills are being led by the Orc War-master Uzorr.

Candaith expects that Uzorr is in Bleakrift within the Midgewater Pass. He requests the player to slay the War-master and to search for a letter. The slaying of Uzorr will cause a great reduction in the Orc moral in Weather Hills.

He states that he will continue his search for Radagast the Brown.

Chapter 4: Light in the Darkness

The player informs Candaith that Uzorr was slain and orders were found in his encampment. While Candaith was looking for Radagast the Brown he noticed flashes of white light coming form over Weathertop in the night sky. He asks the player to search the ruins atop Weathertop and see if there is anything out of the ordinary.

The player finds some strange runes carved in a rock. The player takes a rubbing of the markings.

Chapter 5: Retake Weathertop

Candaith states that he has news of Radagast, but he must ask for the player's aid one last time. The orders that were given to Uzorr state that the Uruk-hai are planning to take control of Amon Sûl under cover of night. Candaith wishes to attack them before they do so and defeat Rigûl, their leader.

The player along with the help of the Ranger Candaith work their way up the narrow path to Amon Sûl, fighting small band of Goblins along the way. The path forks about half way up the side of Weathertop.

Candaith takes the path to the right while the player takes the path to the left. The player fights off one band of Orcs lead by the Orc War-master Bûb-hosh and then another band of Orcs further up the path lead by the Orc War-master Muz.

The player continues up and meets up with Candaith. He says that he is injured and cannot go on. The player confronts the Uruk-hai War-master Rigûl without the aid of the Ranger.

Chapter 6: Protected by the Eglain

Candaith says that he tracked Radagast and found that he made friends with the Eglain, Men made some ruins in the Lone-lands their home. The Eglain are a solitary and quiet people, having shunned societal obligation for a simple life. Because of this nature, they are wary of anyone who wishes to traffic with them or their allies, and it seems that Radagast has enlisted their aid. but at some time in the distant past.

Candaith states that the player must first earn the trust before they will provide you an audience with Radagast. He suggests you talk to Gadaric Munce at the Forsaken Inn.

Chapter 7: Radagast the Brown

After the player has earned the trust of the Eglain.[1] Gadaric Munce informs the player that Radagast has taken residence in a tower in the ruins of Ost Guruth, the place the Eglain call home.

Chapter 8: The Red Swamp

The player is informed by Radagast that he has noticed that the bog-prowlers are becoming twisted shadows of their former selves. He wishes to inspect the moss that they line their nests with to determine what is fouling the land. He asks the player not to harm the bog-prowlers.

Chapter 9: The Bloated Dead

Chapter 10: Breeders of the Dead

Chapter 11: The Stone-speaker

Chapter 12: A Dead Man's Challenge

Chapter 13: In the Gaunt-Lord's Grasp

Chapter 14: History of the Red Maid

Chapter 15: The Red Pass

Chapter 16: Agamaur Secured

Comparison with Published Works

References

  1. This is accomplished with doing quests that grant reputation among the Eglain. These are side quests are not part of the epic story line.