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Shadows of Mordor

"...It is a long tale..." — Aragorn
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Shadows of Mordor
Shadows of Mordor Software Adventure
Video game
PublisherMelbourne House (Shadows of Mordor), Addison-Wesley (Shadows of Mordor Software Adventure)
PlatformAmstrad CPC, Commodore 64, ZX Spectrum (Shadows of Mordor)
Apple II, Commodore 64, Macintosh, MS-DOS (Shadows of Mordor Software Adventure)
Release date1988
GenreText-adventure (Amstrad CPC)
Text-adventure with illustrations (all others)
Shadows of Mordor, or Shadows of Mordor Software Adventure in North-America, is a video game that covers part 4 of The Lord of the Rings.[1] It is the sequel to Lord of the Rings: Game One and the precursor to Crack of Doom.[1][2] It is part of the Tolkien Trilogy, also known in North-America as The Tolkien Software Adventure Series.[1][2][3][4] The game was designed by Philip Mitchell and John Haward.[1][3]


  1. 1.0 1.1 1.2 1.3 Tolkien Games (retrieved 3 December 2010)
  2. 2.0 2.1 Meristation, El Anillo interactivo p. 6 (retrieved 3 December 2010)
  3. 3.0 3.1 The Interactive Fiction Database (retrieved 3 December 2010)
  4. Shadows of Mordor at World of Spectrum