|Dominions||Brethil, Númenor, Drúwaith Iaur, Drúadan Forest|
|Distinctions||Good stoneworkers, mysterious powers, glowing red eyes|
|Lifespan||Shorter than most Men|
|Members||Aghan, Ghân, Ghân-buri-Ghân|
The Elves described them as 'unlovely', and it is clear that they were, though not evil, as their appearance led many to believe. Though the Drúedain largely held themselves apart from the troubles and calamities of Middle-earth, they were clearly a good-hearted people who suffered by the persecution by other peoples.
 First Age
The Drúedain were part of the Edain who left Hildórien for the West. They were harried and persecuted by other Men which made them secretive and suspicious. They wandered west seeking a land where they could be hidden and have peace.
Historians in Gondor believed that they came from lands south of Mordor, perhaps Khand, and before reaching the coasts of Haradwaith they turned north into Ithilien. They were the first to cross the Anduin (probably near Cair Andros) and settled in the northern vales and wooden lands of the White Mountains in both sides; this people carved crude figures of stone, and would later be known as Púkel-men.
They were joined by the ancestors of the Haladin and stayed on friendly terms. When the core of their team was pressed to wander on, some Drúedain accompanied them to Beleriand. Those lived among the Haladin, in the forest of Brethil. When Túrin was found by the Haladin, he identified himself as a "Wildman of the Woods".
The Drúedain who remained in the Mountains were hunted by tall Men of Darkness from the East, and were all but annihilated. The survivors fled into the forests of Anórien and down the Cape of Andrast into Drúwaith Iaur.
 Second Age
Those between Isen and Gwathló were reduced to a few tribes of fishers and fowlers. They began to fear the Númenóreans and when their occupation of the coastlands began, they retreated in the mountains of Andrast, which was never occupied by the Númenóreans. Some Pre-Númenóreans also wished to flee the Sea Kings, however they were afraid of the Púkel-men and did not cross the Isen nor take refuge in the Cape.
 Third Age
At the end of the Third Age they still lived in the Drúadan Forest of the White Mountains, and at the long cape of Andrast west of Gondor. The region north of Andrast was still known as Drúwaith Iaur, or "Old Drûg land".
During the War of the Ring the chieftain of the enclave of the White Mountains was Ghân-buri-Ghân. Their most significant contribution to the Free peoples was showing the Rohirrim paths through the Drúadan Forest, thus helping them reach the Pelennor Fields soon, evading the Orc army that was waiting for them along the West Road. The Woses also used their tactics to hold off an army of Orcs searching for the Rohirrim.
 Fourth Age
After the War of the Ring, King Elessar granted the Drúadan Forest to be theirs forever, forbidding anyone to enter without their permission. They never showed their faces again, nor was any alliance or trading system struck up between them and Gondor in the Fourth Age. It is clear that they never mingled with the Free Peoples, content to live their reclusive mysterious life until they faded away into the mists of history and legend.
In appearance, the Woses were short, stumpy-bodied men, possibly related to the Púkel-men of ancient Rohan. They had disproportionate bodies and small, sunken eyes that glowed red when they were angry or suspicious.
They were primitive but were woodcrafty and stone workers, but also had mysterious powers of clairvoyance and healing, and magic related to the control of stone. For weapons, the Woses of Drúadan used poison-darts and arrows.
- Drughu: the Drúedain's own name for themselves. Drughu is ultimately the source of the Sindarin 'Drú' and many of the other names they are known by.
- Drú/Drúin: Simple Sindarin term for the Drughu, singular and plural.
- Drúath: An earlier Sindarin collective (that means, plural) term for the Drúedain, modified as early as the First Age when it became known that they were enemies of the orcs. Later used to refer to a large number of the Drúedain as opposed to 'Drúin' which was a simple pluralisation (As 'Woses' to the singular 'Wose') and Drúedain, used to refer to the race as a whole.
- Drúadan/Drúedain: Meaning 'Drú-men'. It also has possessive qualities as in the case of Drúadan Forest
- Drûg-folk: Rarely used collective term.
- Róg/Rógin: Rohirric terminology, singular/plural respectively (as in 'Drúg'/'Drúedain'. In Tolkien's text it is translated as Wose(s).
- Wose/Woses: A term borrowed from Old English by Tolkien as a translation of the Rohhirric 'Róg'. This is perhaps the most common term used by readers of the text.
- Rú/Rúatani: Quenya terms for the Drughu, derived from their Sindarin counterparts. Singular/plural respectively.
The name means "Drû-man".
The element Drû is an adaptation of Drughu, which is how that race calls themselves in their language. As the Elves came to know the Drû better, and to recognise their bitter enmity to the Orcs, they acquired the element Edain.
"Woses" is Anglicized (modernized) from the Old English word wāsan meaning "wild, neglected". It is seen in the name Wuduwasas (who are the direct inspiration of the Woses) and means "Wild men of the woods".
In Western folklore, the "wuduwasa" or "wood man" is a hairy, troll-like being supposed to inhabit woods and forests; the figure was used on coats-of-arms and illuminations during the middle-ages up to the renaissance.
Both the description of Woses, as well as the word "Wose" itself, derives from this folkloric figure. According to Tolkien his idea was to show the actual existence of wild folk, remnants of former peoples driven out by invaders, living a debased and savage life in forests and mountains.
 Portrayal in adaptations
|Drúedain in adaptations|
1995-8: Middle-earth Collectible Card Game:
- The card game features three different factions of the race: the "Woses of the Drúadan Forest" and the "Woses of Old Pûkel-land" in the set The Wizards, and the "Woses of the Eryn Vorn" in the expansion Against the Shadow.
 See also
- Woodwoses at Wikipedia
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 J.R.R. Tolkien, Christopher Tolkien (ed.), Unfinished Tales, "The Drúedain"
- ↑ J.R.R. Tolkien, Christopher Tolkien (ed.), The Silmarillion, "Quenta Silmarillion: Of Túrin Turambar"
- ↑ J.R.R. Tolkien, Christopher Tolkien (ed.), Unfinished Tales, "The History of Galadriel and Celeborn"
- ↑ 4.0 4.1 J.R.R. Tolkien, Christopher Tolkien (ed.), Unfinished Tales, "The Battles of the Fords of Isen"
- ↑ 6.0 6.1 J.R.R. Tolkien, Christopher Tolkien (ed.), Unfinished Tales, "The Drúedain", note 6
- ↑ J.R.R. Tolkien, "Nomenclature of The Lord of the Rings" in Wayne G. Hammond and Christina Scull (eds), The Lord of the Rings: A Reader's Companion, pp. 764-5
- ↑ "(Results from search for cards in the game Middle Earth)" , Tradecardsoneline.com (accessed 27 March 2014)