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	<updated>2026-07-02T20:50:32Z</updated>
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	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Halbarad&amp;diff=191627</id>
		<title>Halbarad</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Halbarad&amp;diff=191627"/>
		<updated>2012-04-09T08:09:37Z</updated>

		<summary type="html">&lt;p&gt;124.186.170.208: /* Portrayal in adaptations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{arnorian&lt;br /&gt;
| image=[[Image:Halbarad by Quinton Hoover.jpg|250px]]&lt;br /&gt;
| name=Halbarad&lt;br /&gt;
| othernames=[[Dúnedain|Dúnadan]]&lt;br /&gt;
| position=&lt;br /&gt;
| birth=&lt;br /&gt;
| rule=&lt;br /&gt;
| death=[[15 March|March 15]], {{TA|3019}}&lt;br /&gt;
| gender=Male&lt;br /&gt;
| parentage=&lt;br /&gt;
| spouse=&lt;br /&gt;
| children=&lt;br /&gt;
|}}&lt;br /&gt;
{{quote|Halbarad Dúnadan, Ranger of the North I am. We seek one Aragorn, son of Arathorn, and we heard he was in Rohan.|Halbarad&amp;lt;ref name=&amp;quot;Company&amp;quot;&amp;gt;{{RK|Company}}&amp;lt;/ref&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halbarad&#039;&#039;&#039; was a [[Rangers of the North|Ranger]] of [[Eriador]]. He spent his early life watching the borders of [[the Shire]]. &lt;br /&gt;
&lt;br /&gt;
==Life==&lt;br /&gt;
During the [[War of the Ring]], Halbarad was sent to the aid of his kinsman [[Aragorn]]. He led a thirty-man strong group of Rangers, calling themselves the [[Grey Company]]. With them rode [[Elladan]] and [[Elrohir]], the sons of [[Elrond]]. In the night between the [[5 March|5th]] and the [[6 March|6th of March]], the Company met Aragorn at [[Dol Baran]]. Halbarad gave his kinsman a standard, which was a gift from [[Arwen]], and a message, summoning him to take the [[Paths of the Dead]]. &lt;br /&gt;
&lt;br /&gt;
The Grey Company, now with [[Gimli]] and [[Legolas]] part of [[Aragorn]]&#039;s comitatus, passed through the Paths of the Dead, to the [[Stone of Erech]], over [[Tarlang&#039;s Neck]], and on to [[Pelargir]]. He captained a [[Corsair]] ship and they sailed toward [[Harlond in Gondor|Harlond]]. &lt;br /&gt;
&lt;br /&gt;
On [[15 March|March 15]] they arrived on the [[Pelennor Fields]] and fought in the [[Battle of the Pelennor Fields|battle]]. Halbarad unfurled the standard, and it showed the [[White Tree of Gondor|White Tree]] of [[Gondor]] and the signs of [[Elendil]]. He was killed in this battle, and would never return to the North.&lt;br /&gt;
&lt;br /&gt;
==Etymology==&lt;br /&gt;
Though it is nowhere translated, &#039;&#039;Halbarad&#039;&#039; most likely means &amp;quot;Tall Tower&amp;quot;, from [[Sindarin]] &#039;&#039;[[hall]]&#039;&#039;, &amp;quot;tall&amp;quot;, and &#039;&#039;[[barad]]&#039;&#039;, &amp;quot;tower&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Portrayal in adaptations==&lt;br /&gt;
&#039;&#039;&#039;1979: &#039;&#039;[[The Lord of the Rings (1979 radio series)]]&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
:Halbarad is played by an uncredited actor.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1981: &#039;&#039;[[The Lord of the Rings (1981 radio series)]]&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
:Halbarad had a role similar to his role in the book. He was voiced by [[Martyn Read]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;1995-8: &#039;&#039;[[Middle-earth Collectible Card Game]]&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
:Halbarad, a sage/diplomat hero character, is illustrated by [[Quinton Hoover]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2001-7: &#039;&#039;[[The Lord of the Rings Trading Card Game]]&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
:Halbarad is portrayed by [[Warren Mahy]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2007: &#039;&#039;[[The Lord of the Rings Online]]&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
:Halbard is in command of [[Esteldin]], a hidden [[Dúnedain]] city in the [[North Downs]]. After receiving orders from Elrond to seek out Aragorn in Rohan, Halbarad gathered a large company of Rangers to head south. After suffering short delays in Enedwaith, Halbarad managed to form an alliance of sorts with the Falcon Clan in Dunland. However, Halbarad and his company were soon betrayed and imprisoned by the Falcon Clan. Some of the Rangers with Halbarad managed to escape and soon the Grey Company was free, at the cost of many lives. By the time they reached the borders of Rohan, only 30 of their number remained.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2011: &#039;&#039;[[The Lord of the Rings: War in the North]]:&#039;&#039;&#039;&lt;br /&gt;
:Halbarad appeart at the beginning of the game at the [[Sarn Ford]]. Shortly after the [[Nazgûl]] attacked the [[Dúnedain of Arnor|Dúnedain]] who guarded [[the Shire]], he sends [[Eradan (video game character)|Eradan]], [[Andriel]] and [[Farin (video game character)|Farin]] to [[Bree]] to warn [[Aragorn]].&amp;lt;ref&amp;gt;[http://www.oxmonline.com/ Offical Xbox Magazine Online], [http://www.oxmonline.com/article/previews/g-l/lord-rings-war-north The Lord of the Rings: War in the North], dated [[28 April]], [[2011]] (accessed at [[7 July]], [[2011]])&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
* [[:Category: Images of Halbarad|Images of Halbarad]]&lt;br /&gt;
&lt;br /&gt;
{{references}}&lt;br /&gt;
* {{RK|Muster}}&lt;br /&gt;
* {{RK|Battle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Dúnedain of the North]]&lt;br /&gt;
[[Category:Rangers]]&lt;br /&gt;
[[Category:Characters in The Lord of the Rings]]&lt;br /&gt;
[[de:Halbarad]]&lt;br /&gt;
[[fr:encyclo:personnages:hommes:3a:dunedain:dunedain_du_nord:halbarad]]&lt;br /&gt;
[[fi:Halbarad]]&lt;/div&gt;</summary>
		<author><name>124.186.170.208</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Barrow-wights&amp;diff=191626</id>
		<title>Barrow-wights</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Barrow-wights&amp;diff=191626"/>
		<updated>2012-04-09T08:04:40Z</updated>

		<summary type="html">&lt;p&gt;124.186.170.208: /* Portrayal in Adaptations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:John Howe - Barrow-Wights.jpg|thumb|&#039;&#039;Barrow-Wights&#039;&#039; by [[John Howe]]]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Barrow-wights&#039;&#039;&#039; were a kind of [[undead]]-like creatures, dead bones animated by [[spirits (creatures)|evil spirits]].&amp;lt;ref name=LotR&amp;gt;[[J.R.R. Tolkien]], &#039;&#039;[[The Lord of the Rings]]&#039;&#039;, &#039;&#039;passim&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==History and Characteristics==&lt;br /&gt;
&lt;br /&gt;
The Barrow-wights were evil spirits (sent to the [[Barrow-downs]] by the [[Witch-king]] of [[Angmar]] in order to prevent a resurrection of the destroyed [[Dúnedain]] kingdom of [[Cardolan]]) which stirred the dead bones in the mounds.&amp;lt;ref name=Eriador&amp;gt;{{App|Eriador}}&amp;lt;/ref&amp;gt;&amp;lt;ref name=Elendil&amp;gt;{{PM|Elendil}}, p. 194&amp;lt;/ref&amp;gt;&amp;lt;ref name=I7&amp;gt;{{FR|I7}}&amp;lt;/ref&amp;gt; The true nature of these spirits is unknown; possibly they were perverted [[Maiar]] ([[Úmaiar]]) or [[Fëa and hröa|spirits]] of [[Orcs]], fallen [[Avari]], or evil Men.&lt;br /&gt;
&lt;br /&gt;
During the [[War of the Ring]], [[Frodo Baggins]] and company were trapped in the [[Barrow-downs]] by the [[magic|spells]] of the Barrow-wights, and were nearly slain by the creatures.&amp;lt;ref name=Barrow&amp;gt;{{FR|I8}}&amp;lt;/ref&amp;gt; They were saved in the last minute by [[Tom Bombadil]], who seemed to have had complete authority over them. Indeed Tom (according to [[Hobbits|Hobbit]] verse) escaped a Barrow-wight on another occasion, using his enchanting incantations.&amp;lt;ref name=AB1/&amp;gt; Perhaps his authority was sourced by the inherent power he had on this region of the world, not the spirits themselves.&lt;br /&gt;
&lt;br /&gt;
The Barrow-wights appeared as shadowy figures with a pale, icy light gleaming from what would be their eyes. They could speak, with deep, hollow and cold voices, and likewise their touch was icy.&amp;lt;ref name=Barrow/&amp;gt;&amp;lt;ref name=AB1/&amp;gt; They were furthermore infamous for carrying rattling gold-rings on their bony fingers.&amp;lt;ref name=I7/&amp;gt;&amp;lt;ref name=AB2&amp;gt;{{AB|2}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Names==&lt;br /&gt;
&lt;br /&gt;
According to [[Elrond]], the [[Elves]] knew the Barrow-wights by many names.&amp;lt;ref&amp;gt;{{FR|II2}}&amp;lt;/ref&amp;gt; While these names are not recorded (except for the general denomination &amp;quot;evil spirits&amp;quot;), the creatures were also called &amp;quot;&#039;&#039;&#039;Barrow-dwellers&#039;&#039;&#039;&amp;quot; in Hobbit lore.&amp;lt;ref name=AB1&amp;gt;{{AB|1}}&amp;lt;/ref&amp;gt; Often, they were also referred to by the shortened form &amp;quot;&#039;&#039;&#039;Wights&#039;&#039;&#039;&amp;quot;.&amp;lt;ref name=LotR/&amp;gt;&amp;lt;ref&amp;gt;The use of a capital &amp;quot;W&amp;quot; for the short form was noted by Jerome S. Colburn in [[Elfling]] message [http://groups.yahoo.com/group/elfling/message/19711 19711 (24 November 2002)]; compare &amp;quot;&#039;&#039;They are Elvish wights&#039;&#039;&amp;quot;, in {{RK|Company}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Etymology: &#039;&#039;[[Barrows|barrow]]&#039;&#039; + &#039;&#039;[[wights|wight]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Inspiration==&lt;br /&gt;
They were based on the Old Norse [[Wikipedia:Draugr|Draugr]]. [[J.R.R. Tolkien]] borrowed this concept from Norse mythology, e.g. &#039;&#039;Waking of Angantyr&#039;&#039; and &#039;&#039;Hrómundar saga Gripssonar&#039;&#039;.{{fact}}&lt;br /&gt;
&lt;br /&gt;
== Other versions of the [[Legendarium]] ==&lt;br /&gt;
Due to his inspiration from &#039;&#039;Hrómundar saga Gripssonar&#039;&#039;, during the writing of &#039;&#039;[[The Lord of the Rings]]&#039;&#039; (see &#039;&#039;[[The History of The Lord of the Rings]]&#039;&#039;) Tolkien at first foresaw a link between the wights and the [[Nazgûl|Ringwraith]]s, initially describing the Black Riders as horsed Wights, but the suggestion that they were the same kind of creatures was dropped in the published work. In the final work there remained a link between them: the wights were now spirits sent by the Witch-king.&lt;br /&gt;
&lt;br /&gt;
==Other writings==&lt;br /&gt;
&lt;br /&gt;
The character Tídwald, appearing in [[J.R.R. Tolkien|Tolkien]]&#039;s poem &amp;quot;[[The Homecoming of Beorhtnoth|The Homecoming of Beorhtnoth Beorhthelm&#039;s Son]]&amp;quot;, accuses Torhthelm of fancying &amp;quot;&#039;&#039;barrow-wights and bogeys&#039;&#039;&amp;quot;.&amp;lt;ref&amp;gt;{{HB|II}}&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Portrayal in Adaptations==&lt;br /&gt;
[[Image:Barrow-wight (Mark Evans).jpg|thumb|&#039;&#039;Barrow-wight&#039;&#039; in &#039;&#039;[[The Lord of the Rings Roleplaying Game|LotRRPG]]&#039;&#039;]]&lt;br /&gt;
&#039;&#039;&#039;1982-97: &#039;&#039;[[Middle-earth Role Playing]]&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
: Remnants haunting their own tombs, the Barrow Wights are a type of greater Undead Beings. They draw energy from living beings, sacrificing their victims.&amp;lt;ref&amp;gt;{{ICE|2012}}, p. 124&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2002-5: &#039;&#039;[[The Lord of the Rings Roleplaying Game]]&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
: Barrow-wights (not to be confused with the [[ghosts|ghost]]-type &#039;&#039;wights&#039;&#039; appearing in the same game) are corpses of Men animated by evil spirits.&amp;lt;ref&amp;gt;{{D|Fell}}, pp. 14-15&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2007-: &#039;&#039;[[The Lord of the Rings Online]]&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
: [[Sambrog]] is a Wight-lord of the Barrow-downs. Barrow Wights are not just confined to the Barrow Downs, but have risen in many parts of Middle Earth mainly around the decaying ruins of Arnor. Wights can be found haunting the darkest corners of Mirkwood to even the Elven ruins which dot Ered Luin. A clan of warriors in Dunland has ever gone as far as trying to raise their own undead army.&lt;br /&gt;
&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Characters in The Lord of the Rings]]&lt;br /&gt;
[[Category:Undead]]&lt;br /&gt;
[[de:Grabunholde]]&lt;br /&gt;
[[fi:Haudanhaamut]]&lt;/div&gt;</summary>
		<author><name>124.186.170.208</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Angmar&amp;diff=191625</id>
		<title>Angmar</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Angmar&amp;diff=191625"/>
		<updated>2012-04-09T08:00:30Z</updated>

		<summary type="html">&lt;p&gt;124.186.170.208: /* Portrayal in Adaptations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{expansion}}{{sources}}&lt;br /&gt;
{{disambig-more|Angmar|[[Angmar (disambiguation)]]}}&lt;br /&gt;
{{kingdom&lt;br /&gt;
| image = [[Image:Angmar-map.gif|250px]]&lt;br /&gt;
| name = Angmar&lt;br /&gt;
| meaning = &#039;&#039;Iron Home&#039;&#039;, [[Sindarin]]&lt;br /&gt;
| type = Dictatorship&lt;br /&gt;
| headofstate = [[Witch-king|Witch-king of Angmar]]&lt;br /&gt;
| executive = &lt;br /&gt;
| legislative = &lt;br /&gt;
| judicial = &lt;br /&gt;
| capital = [[Carn Dum]]&lt;br /&gt;
| language = mostly [[Black Speech]]&lt;br /&gt;
| location = northeast of [[Arnor]], South of [[Forodwaith (lands)|Forodwaith]]&lt;br /&gt;
| populace= [[Orcs]], [[Men of Darkness]], [[Trolls]]&lt;br /&gt;
| currency = &lt;br /&gt;
| religious =&lt;br /&gt;
| holiday = &lt;br /&gt;
| anthem = &lt;br /&gt;
| formed = [[Third Age 1300|T.A. 1300]]&lt;br /&gt;
| established = &lt;br /&gt;
| reorganized = &lt;br /&gt;
| fragmented = &lt;br /&gt;
| dissolved = [[Third Age 1975|T.A 1975]]&lt;br /&gt;
| restored = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Pronounce|Angmar.mp3|Ardamir}}&lt;br /&gt;
&#039;&#039;&#039;Angmar&#039;&#039;&#039; (&#039;Iron Home&#039;, [[Sindarin]]) was a region and kingdom founded in [[Third Age]] 1300 in the far north of the [[Misty Mountains]] by the evil Lord of the [[Nazgûl|Ringwraiths]], who became known as the &amp;quot;[[Witch-king]] of [[Angmar]]&amp;quot;. Since the Witch-king was a vassal of the Dark Lord [[Sauron]], it is presumed that Angmar&#039;s wars against the successor kingdoms of [[Arnor]] were done at Sauron&#039;s bidding.&lt;br /&gt;
&lt;br /&gt;
The capital of Angmar was [[Carn Dûm]].&lt;br /&gt;
&lt;br /&gt;
==History==&lt;br /&gt;
&lt;br /&gt;
Soon after Angmar was founded it waged war against the divided [[Dúnedain]] realms of [[Arthedain]], [[Cardolan]] and [[Rhudaur]]. The Witch-king conquered [[Rhudaur]], the weakest of Arnor&#039;s successor kingdoms, and replaced its [[Dúnedain]] king with one of the native [[Hill-men]], a wild tribe of men possibly descended from the &amp;quot;accursed&amp;quot; kin of [[Ulfang]].&lt;br /&gt;
&lt;br /&gt;
Now under the Witch-King&#039;s control, Rhudaur in 1356 invaded Arthedain and in the attack, Arthedain&#039;s King,[[Argeleb I]], was slain. However, with the aid of the armies of Cardolan, Arthedain managed to maintain a line of defense along the [[Weather Hills]].&lt;br /&gt;
&lt;br /&gt;
In 1409 Angmar attacked [[Rivendell]] and Cardolan, besiegeing the former and  destroying all of the latter&#039;s settlements except its capital in the [[Barrow-downs]]. Since Rhudaur had fallen under Angmar&#039;s control, this left Arthedain, without any allies that could aid them to a great extent, which struggled on for another 500 years. The last people of Cardolan died in the [[Great Plague]], allowing Angmar to send [[Barrow-wights]] to infest the Barrow-downs. &lt;br /&gt;
&lt;br /&gt;
In 1974 Angmar amassed its forces and launched a final assault on Arthedain. Angmar took Arthedain&#039;s capital [[Fornost]], thereby destroying the last kingdom of the Dúnedain.&lt;br /&gt;
&lt;br /&gt;
A year later, Prince [[Eärnur]] of [[Gondor]] arrived to aid Arthedain, but he was too late. His army utterly defeated the forces of Angmar in the [[Battle of Fornost]], but the Witch-king was not slain. He escaped and fled to [[Mordor]], but his kingdom of Angmar was no more.&lt;br /&gt;
&lt;br /&gt;
The territory of Angmar which extended east of the Misty Mountains was subsequently overrun by the [[Éothéod]], ancestors of the [[Rohirrim]].&lt;br /&gt;
&lt;br /&gt;
== Etymology ==&lt;br /&gt;
Angmar means &amp;quot;Iron Home&amp;quot; in [[Sindarin]] (from &#039;&#039;[[ang]]&#039;&#039; = &amp;quot;iron&amp;quot; and &#039;&#039;[[-mbar|mar]]&#039;&#039; = &amp;quot;home, dwelling&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
== Portrayal in Adaptations ==&lt;br /&gt;
&amp;lt;center&amp;gt;&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Angmar map LOTRO.jpg|&amp;lt;center&amp;gt;Map of Angmar from &#039;&#039;[[The Lord of the Rings Online]]&#039;&#039;.&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2006: &#039;&#039;[[The Lord of the Rings: The Battle for Middle-earth II: The Rise of the Witch-king|&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
:Angmar is a playable faction in the game, featuring mostly noncanon heroes and units. Moreover, in the campaign section of the game Angmar is besieged in [[Carn Dum]] by [[Glorfindel]] and his [[Elves]], however he wins the siege and destroys [[Arnor]] and [[Fornost]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;2007: &#039;&#039;[[The Lord of the Rings Online]]&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
:Angmar was not completely destroyed after the [[Battle of Fornost]]. Rather, the Witch-King changed [[Eärnur]] into a wraith to watch over his kingdom until it could rise once more. By the time of the War of the Ring the kingdom of Angmar was once again at its former glory. Angmar is portrayed as a decaying region filled with festering swamps, barren hills and the unpleasant cities of those who server Mordirith. There are two major Hillman clans in Angmar: the Trev Gallorg and Trev Duvardain who are at a constant war. The player aids the Trev Gallorg from their secluded village of Aughaire although the player also aids Dwarves abandoned by their kin at Gabilshathur and at a hidden camp of Rangers and Trev Gallorg at the very doors of Carn Dum itself. Angmar is not a pleasant place.&lt;br /&gt;
&lt;br /&gt;
[[Category:Eriador]]&lt;br /&gt;
[[Category:Evil Realms]]&lt;br /&gt;
[[Category:Regions]]&lt;br /&gt;
[[Category:Sindarin Locations]]&lt;br /&gt;
[[de:Angmar]]&lt;br /&gt;
[[fr:encyclo/geographie/royaumes/angmar]]&lt;br /&gt;
[[fi:Angmar]]&lt;/div&gt;</summary>
		<author><name>124.186.170.208</name></author>
	</entry>
	<entry>
		<id>https://tolkiengateway.net/w/index.php?title=Blue_Mountains&amp;diff=191624</id>
		<title>Blue Mountains</title>
		<link rel="alternate" type="text/html" href="https://tolkiengateway.net/w/index.php?title=Blue_Mountains&amp;diff=191624"/>
		<updated>2012-04-09T07:52:54Z</updated>

		<summary type="html">&lt;p&gt;124.186.170.208: /* Portrayal in Adaptations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{sources}}&lt;br /&gt;
{{location&lt;br /&gt;
| image=[[Image:Rob Alexander - Blue Mountain Dwarf Hold.jpg|250px]] &lt;br /&gt;
| name=Blue Mountains&lt;br /&gt;
| othernames=Ered Luin, Ered Lindon&lt;br /&gt;
| etymology=&lt;br /&gt;
| type=Mountain Range&lt;br /&gt;
| location=Between [[Beleriand]] and [[Eriador]]&lt;br /&gt;
| inhabitants=[[Dwarves]] ([[Broadbeams]], [[Firebeards]], and [[Longbeards]])&lt;br /&gt;
| realms=[[Belegost]], [[Nogrod]], and later realms like [[Thorin&#039;s Halls]]&lt;br /&gt;
| description=Great western mountain range&lt;br /&gt;
| events=[[War of Wrath]]&lt;br /&gt;
}}&lt;br /&gt;
The &#039;&#039;&#039;Blue Mountains&#039;&#039;&#039; ([[Sindarin|S.]] &#039;&#039;&#039;&#039;&#039;Ered Luin&#039;&#039;&#039;&#039;&#039;), also known as the &#039;&#039;&#039;&#039;&#039;Ered Lindon&#039;&#039;&#039;&#039;&#039;, was the mountain range at the far west of [[Eriador]].&lt;br /&gt;
&lt;br /&gt;
== In the Beginning ==&lt;br /&gt;
During the creation of [[Arda]], the Blue Mountains were meant to line up directly with the Grey Mountains of the southlands, forming the western wall of [[Arda]]. They lay parallel to the [[Red Mountains]] and [[Yellow Mountains]] that formed the eastern wall. The Blue Mountains were originally connected with the Red Mountains by the [[Iron Mountains]] which stretched across the entire north. The symmetry of Arda was broken during the wars between the [[Valar]] and [[Morgoth|Melkor]] in the ages before the [[Years of the Lamps]].&lt;br /&gt;
&lt;br /&gt;
== Before and During the First Age ==&lt;br /&gt;
In the [[First Age]], the Blue Mountains were an unbroken line separating Eriador from [[Beleriand]]. Seven rivers flowed from its western side, and the land these rivers flowed through was known as [[Ossiriand]]. Later, when the [[Green-elves]] settled there, the land was called [[Lindon]], and the mountains sometimes referred to as the &#039;&#039;Ered Lindon&#039;&#039;.&lt;br /&gt;
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Sometime during the [[Years of the Trees]] two [[Seven Fathers of the Dwarves|Dwarven Fathers]] awoke under [[Mount Dolmed]] and founded the two westernmost houses of the [[Dwarves]] (the [[Firebeards]] and [[Broadbeams]]).  They subsequently built two great city-states, [[Nogrod]] and [[Belegost]].&lt;br /&gt;
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== The Second Age ==&lt;br /&gt;
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The Blue Mountains were ruined during the [[War of Wrath]] at the end of the First Age, and in the south central end of the range the sea broke through. The [[Lhûn|River Lhûn]] now flowed through the mountains to the [[Gulf of Lhûn]]. &lt;br /&gt;
On the western side a small section of Lindon remained, and here the retreating [[Elves]] built the [[Kingdom of Lindon]], ruled by [[Gil-galad|Ereinion Gil-galad]], last [[High King of the Noldor]]. Its most important city was the [[Grey Havens]], from where departing Elves left Middle-earth for [[Valinor]].  Also located here were the two regions of [[Forlindon]] to the North, with its chief port being [[Forlond]].  The other was [[Harlindon]] to the South, which [[Harlond (Lindon)|Harlond]] was its chief port.&lt;br /&gt;
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The Dwarven cities of Nogrod and Belegost were also ruined when the mountains were broken.  Causing most of the Dwarves to migrate east to [[Khazad-dûm]], leaving a remnant behind.  By the Third Age however, the native Dwarves seemed to have largely moved to the Southern chain.&lt;br /&gt;
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== The [[Third Age]] ==&lt;br /&gt;
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In the Third Age the Blue Mountains apparently saw the return of many of the Firebeards and Broadbeams due to the isolation/stagnation of Khazad Dûm, and the later awakening of [[Durin&#039;s Bane]].  &lt;br /&gt;
It also became the new home for many of [[Durin&#039;s folk]] who were exiled from their halls in [[Erebor]] by [[Smaug]] the [[Dragons|Dragon]] who had [[Sack of Erebor|driven them out]].  After the [[War of the Dwarves and Orcs]], King [[Thrain II]] established his throne in the Northern range beyond the Little Lune river and later his son [[Thorin]] ruled after he went missing. During Thorin&#039;s reign many of the wandering Longbeards joined him and they became prosperous in a fashion. However, Erebor was retaken from Smaug by Thorin and company in 2941, and it can be assumed most if not all of Durin&#039;s folk relocated there.{{Pronounce|Ered Luin.mp3|Ardamir}}&lt;br /&gt;
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==The [[Fourth Age]]==&lt;br /&gt;
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After the [[War of the Ring]], the Dwarves continued to rule the Blue Mountains.{{fact}}&lt;br /&gt;
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==Etymology==&lt;br /&gt;
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&#039;&#039;Ered Luin&#039;&#039; is a [[Sindarin]] name, consisting of &#039;&#039;[[ered]]&#039;&#039; (&amp;quot;mountains&amp;quot;) and &#039;&#039;[[luin]]&#039;&#039; (&amp;quot;blue&amp;quot;).&amp;lt;ref&amp;gt;{{PE|17}}, p. 66&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==Portrayal in Adaptations==&lt;br /&gt;
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&#039;&#039;&#039;2007: &#039;&#039;[[The Lord of the Rings Online]]&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
The Blue Mountains appears as the game&#039;s westernmost region, Ered Luin. Ered Luin is the beginner&#039;s region for the game&#039;s races, Elves and Dwarves. The region&#039;s storyline is based around a conflict with a rogue clan of Dwarves called the Dourhands and a tribe of Goblins living in the winding valleys of a region called Rath Teraig. Ered Luin is home to the cities of Thorin&#039;s Hall and Duillond, but also contain smaller outposts such as Gondamon and Celondim. Ered Luin is also home to the hostile Dourhand cities of Kheledul and the excavation of a long-lost city named Sarnur.&lt;br /&gt;
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&#039;&#039;&#039;2011: &#039;&#039;[[The Lord of the Rings: War in the North]]&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
:Although the Blue Mountains do not appear in the game, they are mentioned by the Dwarf [[Grof]]. He tells the player that the Blue Mountains are prosperous, but that they lately find more iron then gold.&amp;lt;ref&amp;gt;[[The Lord of the Rings: War in the North]], &#039;&#039;Prologue&#039;&#039;&amp;lt;/ref&amp;gt;&lt;br /&gt;
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==See also==&lt;br /&gt;
* [[:Category:Images of the Blue Mountains|Images of the Blue Mountains]]&lt;br /&gt;
{{references}}&lt;br /&gt;
[[Category:Beleriand]]&lt;br /&gt;
[[Category:Dwarven Realms]]&lt;br /&gt;
[[Category:Eriador]]&lt;br /&gt;
[[Category:Lindon]]&lt;br /&gt;
[[Category:Mountain Ranges]]&lt;br /&gt;
[[de:Ered Luin]]&lt;br /&gt;
[[fr:encyclo/geographie/reliefs/montagnes_bleues]]&lt;br /&gt;
[[fi:Sinivuoret]]&lt;/div&gt;</summary>
		<author><name>124.186.170.208</name></author>
	</entry>
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