The Lord of the Rings: The Fellowship of the Ring (video game)
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|The Lord of the Rings: The Fellowship of the Ring|
|Developer||Surreal Software (PS2, Windows)|
The Whole Experience (Xbox)
Pocket Studios (GBA)
|Publisher||Xbox, PlayStation 2|
Black Label Games
NA: Sierra Entertainment
EU: Vivendi Universal
|Platform||Game Boy Advance|
|Release date||Game Boy Advance|
NA: 24 September 2002
EU: 8 November 2002
NA: 22 October 2002
EU: 8 November 2002
The Lord of the Rings: The Fellowship of the Ring is the title for a set of similar 2002 video games published by Vivendi Universal, produced for four platforms by three developers. Though its title is similar to that of Peter Jackson's movie, it is based on the book rather than the movie.
Synopsis[edit | edit source]
Introduction[edit | edit source]
The game opens with a voice-over from Galadriel, who provides background of the events leading up to the War of the Ring.
The introduction ends with a cutscene showing Gandalf the Grey arriving at Bag End to discuss the One Ring with Frodo Baggins.
The Shire[edit | edit source]
Frodo decides he must leave the Shire, and sell Bag End to Lobelia Sackville-Baggins. He performs various tasks around the village; such as repairing Hal Hornblower's weather-vane, and fixing Ted Sandyman's mill.
Frodo offers the deed of Bag End to Lobelia. However, she initially refuses to speak to Frodo until he rings the town bell to inform Robin Smallburrow that wolves are in the Shire. After he does so, he manages to sell her the deed.
- Green Hill Country
Though optional, Frodo may choose to find medicinal herbs for Old Noakes, that were scattered by the mischievous Sancho Proudfoot. However, some of these herbs are found on the Maggot family's farm, and Frodo must avoid being detected by Farmer Maggot's dogs.
- Night Hobbiton
After Frodo returns to Bag End and takes the One Ring from its hiding place, he goes down to the Gaffer's home the following night to give him the key. He overhears a conversation between him and a mysterious Black Rider, who is searching for Baggins. Frodo, after giving the Gaffer the key, must sneak out of Hobbiton without being detected by the Black Riders that patrol the streets.
- Night Bywater
Frodo rescues a terrified Robin Smallburrow from a white wolf, before proceeding with haste to Green Hill Country.
- Night Green Hill
Frodo must sneak past the Black Riders in order to reach Merry, Pippin and Sam at Bamfurlong. Upon arriving, the four are confronted by Farmer Maggot who offers them safe passage to the Old Forest.
The Old Forest[edit | edit source]
- Forest Labyrinth
- Withywindle Path
Frodo finds Merry and Pippin taken by Old Man Willow. After Tom Bombadil arrives on the scene to rescue them, he asks Frodo to help him gather lilies for Goldberry. Along the way, more spiders emerge. As a reward, he takes the Hobbits to his house, where they can recuperate.
- The Barrow-downs
Frodo's companions are again lost and Frodo has to find them in the fog of the wight-haunted downs. In the final barrow Frodo finds his new weapon, one of the Daggers of Westernesse. Though the quest log tells the player this knife is necessary to defeat the Barrow-wight that serves as a boss, throwing many rocks at him from the safety of an elevated part does the trick too. After "defeating" the wight, Frodo decides to sing a song taught to him by Tom Bombadil, who emerges and sings the wight away. He gives them more daggers, and tells them to stay the night at The Prancing Pony.
Bree[edit | edit source]
- The Prancing Pony
Frodo and the others enter the Prancing Pony Inn, and check in with Barliman Butterbur. During this time, Frodo is free to interact with Strider, Bill Ferny, and other patrons of the inn. After an "accident" where Frodo accidentally puts on the One Ring in front of the patrons, Strider reveals his identity as Aragorn to the Hobbits, and tells them they are in danger.
- Town of Bree
It is apparent that Merry is missing and gameplay switches to Aragorn. After searching for Merry on the moonlit streets of Bree, he then hunts for objects to construct Hobbit decoys to fool the Nazgûl who are still on their trail, battling wolves and ruffians along the way.
Weathertop[edit | edit source]
- Weathertop Hill
After spotting lightning at the pinnacle of Weathertop, Aragorn escorts Frodo and Sam to the summit. On the way Wargs and Orcs are first introduced into the game. At the summit of the hill, Aragorn discovers signs of a struggle, and a rune bearing the letter "G" and a "3". Soon after he is attacked by a troll. After defeating the troll, Frodo notices Black Riders on the East Road, and they head back to the encampment.
- A Knife in the Dark
In a cut-scene, Frodo is stabbed by the Witch-king, and Aragorn must prevent the Nazgûl from stabbing Frodo even more, fighting them off with a fire-brand.
- Troll Shaws
Aragorn must clear the area of enemies including orcs, wargs and several trolls. Once all enemies are defeated Glorfindel appears; he sends Frodo away on Asfaloth. After his stance at the Ford of Bruinen, Frodo collapses.
Rivendell[edit | edit source]
- House of Elrond
Moria[edit | edit source]
- Hollin Ridge
The Fellowship take refuge on the Hollin Ridge before making their way to the doors of Moria. Taking control of Gandalf, the player must defeat Wargs and Orcs to clear the way in order to progress. The player then takes control of Aragorn, who protects Gandalf from the Watcher in the Water.
The player once again takes control of Gandalf, who journeys through the dark passageways of Moria with the aid of Gimli. Along the way, they battle Orcs and cave-trolls. During the journey, Gollum briefly spies on them from the shadows.
- 3 Passages
Still playing as Gandalf, the player must manipulate a beam of light by moving mirrors around a chamber, while the rest of the Fellowship fends off an attack by two large cave-trolls. The beam of light opens a number of doors; behind which awaits the Chamber of Mazarbul and Balin's Tomb. Once they enter the chamber, a cutscene triggers, and Orcs swarm into the room.
- 2nd Hall
Frodo and Gimli find themselves separated from the rest of the Fellowship, and must fight their way through the Second Hall. The player controls Frodo, who has to pull several levers to connect bridges and open the main door. Though most of the fighting can be left to Gimli, some foes - several archers, some orcs - are outside his reach, and have to be avoided or killed by Frodo.
- Abyss Fight
Gandalf fights the Balrog. The Balrog can only be stunned by the spell of lightning, after which Gandalf has to hit him with Glamdring. One hit from the Balrog's sword, however, is lethal.
Lothlórien[edit | edit source]
- Lothlórien Forest
The Fellowship arrive in Lothlórien and receive gifts from Lady Galadriel. Frodo foresees the Scouring of the Shire in Galadriel's mirror.
River Anduin[edit | edit source]
- Orc Dam
After leaving Lothlórien, the Fellowship finds the river Anduin blocked by a dam. They seek the shore, and Aragorn, Legolas, Gimli and Boromir have to clear it before they can portage the boats. They have to beat two trolls, several archer orcs, and Uruk-Hai, who are first seen in this level.
- Amon Hen
The player again takes control of Aragorn and has to defeat a Nazgûl riding a Fell Beast, who has mistakenly abducted Sam instead of Frodo. Aragorn, aided by Legolas and Frodo, then has to fight through brigades of Uruks, Wargs, and Trolls, before battling the Winged Nazgûl at the ruins of Amon Hen. There is also a secret area in this stage, where Gollum will appear and offer Aragorn a "present": a swordfish, which is also the most powerful weapon in the game.
- Final Cut Scene
The Fell Beast is shot out of the sky by Legolas, and then the game ends with narration by Galadriel, who talks about how Frodo and Sam leave the Fellowship to journey to Mordor, closely followed by Gollum.
GBA version[edit | edit source]
In contrast to the PC and console versions, the GBA version is an RPG with turn-based combat. One thing unique about this version is that all nine members of the Fellowship are playable once they join the party, and are all present during combat mode (unlike certain other RPGs, where available party members are limited to a certain number at any given time).
All encounters that would serve as viable boss battles (the Ringwraiths, the Watcher in the Water, the Balrog) are reduced to, and resolved in, short slideshows with no interactivity. Much like the SNES title J.R.R. Tolkien's The Lord of the Rings, Vol. I, much emphasis is put into exploration and side-quests. There are also several puzzles that are required to complete in order to progress ahead.
The gameplay, unfortunately, suffers from many bugs and glitches ranging from beneficial ones such as duplicating items to game-breaking ones such as important items not spawning when they should or rooms that were accidentally left incomplete and inescapable by the programmers.
Cancelled Sequel[edit | edit source]
Cast of characters[edit | edit source]
Credited[edit | edit source]
Uncredited[edit | edit source]
See also[edit | edit source]
External Links[edit | edit source]
- The Lord of the Rings: The Fellowship of the Ring (video game) at MobyGames.com
- The Lord of the Rings: The Fellowship of the Ring (video game) at Wikipedia