| Video game | |
| The Dungeons of Moria | |
|---|---|
| Details | |
| Developer | Robert Alan Koeneke[1] Jimmy Wayne Todd[1] Gary D. McAdoo[1] David Joseph Grabiner[2] (and others) |
| Platform | Amiga Atari ST Macintosh MS-DOS Unix VAX X Windows |
| Release Date | 1983 |
| Genre | RPG |
The Dungeons of Moria, also known as Moria, is a rogue-like computer game inspired by The Lord of the Rings and Dungeons and Dragons. The goal of the game is to reach the bottom of the maze of mines of Moria and kill the Balrog.[3]
Development
Robert Alan Koeneke started working on The Dungeons of Moria in 1980 or 1981 at the University of Oklahoma after he became hooked on the game Rogue but could not run it on the VAX 11/780 computer running VMS to which he had access. Hence, he decided to write his own Rogue game. The first version - Moria Beta 1.0 - was written with VMS BASIC and resembled Rogue. In 1983 he converted the game to VMS PASCAL, utilizing its new feature, variable length strings, and improved the game's data structures and optimization. In summer 1983, Koeneke completed Moria 1.0 and it spread among students of the University of Oklahoma.[4] Jimmey Todd, a close friend of Koeneke, rewrote the character generator and added skills, history and several other functions. This became Moria 2.0.[4]

In 1983-1985, Koeneke, heeding player advice, endeavored to improve the game and fix bugs. Every time a player completed the game, he would increase the difficulty of the game, eventually claiming that the game was unbeatable. In light of a football match between the University of Oklahoma and the University of Texas, Koeneke sent an edited, unbeatable version of the game to University of Texas students. From around 1985 the source code was widely distributed under a licence that permitted sharing and modification but not commercial use. Koeneke's last release was Moria 4.7 in 1986 or 1987.[4] Koeneke ceased his development when he left university and started working for American Airlines. At the time Moria 5.0 was still in progress. This update would be a complete rewrite and add several features, including bodies of water with water monsters, mysterious orbs and new weapons and treasures.[4] Development was continued by his programming assistants, Jimmy Wayne Todd and Gary D. McAdoom.[1] It is unknown if this version was ever finished, but according to Koeneke this is unlikely.[4]
The game was officially maintained by David Joseph Grabiner. The last update was Moria 5.5.6, which was released in 1994, after which activity seems to have been ceased.[2][5][6] The game was shared globally and several derivative versions were made. Koeneke received thousands letters from players about the game and their exploits.[4] In a forum at Google Groups he said:
I have since received thousands of letters from all over the world from players telling about their exploits, and from administrators cursing the day I was born... I received mail from behind the iron curtain (while it was still standing) talking about the game on VAX's [sic] (which supposedly couldn't be there due to export laws). I used to have a map with pins for every letter I received, but I gave up on that!
Gameplay
Derivative versions
Moria inspired a number of derivative versions. Jim E. Wilson created Umoria, a modified version in C for UNIX. At the University of Washington a modified Pascal version named Imoria was developed, which has been ported to C by Steve Kertes. Angband was derived from Umoria at the University of Warwick. Furthermore, it is known to have been an inspiration for Diablo.
See also
External links
- Usenet article from February 21, 1996 in which Robert Alan Koeneke discusses the origins of the game.
- Steve Kertes' C port of IMoria
- KMoria - port of Unix Moria 5.5.2 for the Palm OS
- The Moria Page
- Frequently Asked Questions
- Tolkien Games (retrieved 16 August 2010)
- FAQS, Tolkien Games (retrieved 16 August 2010)
References
- ↑ 1.0 1.1 1.2 1.3 "imoria", imoria, accessed 8 January 2015
- ↑ 2.0 2.1 Fredrik Ekman, "The Dungeons of Moria", Tolkien computer games, accessed 8 February 2015
- ↑ Meristation, El Anillo interactivo p. 4 (retrieved 18 August 2010)
- ↑ 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Robert Alan Koeneke, "Early history of Moria" 21 February 1996, groups.google.com, accessed 8 January 2015
- ↑ Dadid J. Grabiner, "David J. Grabiner", http://remarque.org, accessed 8 January 2015
- ↑ Dadid J. Grabiner, "Moria", http://remarque.org, accessed 8 January 2015
