The Lord of the Rings: Journeys in Middle-earth

From Tolkien Gateway

The Lord of the Rings: Journeys in Middle-earth is a cooperative, app-based board game released by Fantasy Flight Games. The Lord of the Rings: Journeys in Middle-earth was announced on 11 January 2019[1] and released on 18 April 2019[2].

Expansions[edit | edit source]

The Shadowed Paths Expansion was announced on 28 January 2020[3] and released on 10 July 2020[4]. Shadowed Paths adds 5 heroes, 25 enemy miniatures, 20 journey map tiles and an all new campaign in the app.

Character Packs[edit | edit source]

Character Packs are small expansions that add enemies and useful items to the game. They are released alongside downloadable campaigns, and the new figures correspond to enemies introduced in those campaigns. They aren't required to play the campaign, because you can use tokens to represent the new enemies. The Villains of Eriador Figure Pack was announced on 12 April 2020[5] and released on 2 August 2020[6]. It adds 3 plastic figures, 6 trinkets, and 3 titles. The Dwellers in Darkness Figure Pack was announced on 6 August 2020[7] and released on October 23 2020[8]. It adds 3 plastic figures, new gear, and 3 titles.

Downloadable Campaigns[edit | edit source]

The app comes with a free campaign, Bones of Arnor, and there are two downloadable campaigns, as well as the one that comes with the Shadowed Paths Expansion(The second downloadable campaign requires the Shadowed Paths Expansion).

  • Bones of Arnor

Ancient kingdoms once spanned the realm of Arnor, kingdoms that now lay in ruin. The Free People who still inhabit these lands are scattered, simple, and few. Beyond their poorly patrolled borders, an unknown darkness gathers, and only a small band of ostracized Rangers has taken notice of the threat.

Halbarad, captain of the northern watch, requests your aid. A shadow is within the borders, forces gather outside the Rangers' reach, and tales of unquieted dead begin to circulate anew.

  • The Hunt for the Ember Crown

The roads of Bree-land are beset by marauding Wargs, bolder and cleverer than the land has known for many years. The Thain of the Shire has been slow to react, for (say the rumours) something else darkens his thoughts. Th Thain has welcomed odd visitors into his home, and he has kept everyone tight-lipped about what troubles him so. With the Thain so distracted, the task falls to you to secure the Shire, as only bold heroes dare travel the wilderness in these troubled times...

  • Shadowed Paths

Darkness is growing in the heart of Mirkwood Forest and deep in the abandoned mines of Moria. Giant spiders and chilling shades terrorize those who stray from the path, and the Wood-elves are arming for war. Will your band of heroes brave the darkness to discover what new power lurks in the far corners of the land?

  • Haunting of Dale

Fear grips the city of Dale as a mysterious shadow stalks through its recobbled streets and across its sleepy farmland. Dark rumours are traded over candlelight: the apparition appears in several places at once, it moves through stone and wood as if it were never there, and its appearance always foretells danger and death. As hysteria climbs, King Bain, son of Bard, seeks any brave enough to root out the truth and put the city's troubles to rest.