Angurth is a disease caused by fleas. It results in a slow and painful death.
Bukandas
Bukandas is a disease carried by certain wolves. Its main symptom is severe asthma.
Grelnixar
Grelnixar is a disease caused by the Vrel plant. The victim will run as much as possible. "Running death"?
Igturgas
Igturgas is a disease carried by certain snake. It causes feeblemindedness.
Jadaras
Jadaras is a disease caused by Janar grass. It slows the victim.
Shutinus
Shutinus is a disease carried by Hultif bugs. It induces insanity in the victim.
Vemaak
Vemaak is a disease carried by certain hornets. It causes hearing loss.
(All from MERP 2E rulebook p257)
Marsh plants (Lake-town TOR)
Reedmace
Reedmace was a tall long-leaved grass found near the Long lake. When it flowered in spring, the top part got the appearance of a mace. Farmers ground the plant into flour, and sometimes cooked its leaves by themselves. Its roots could be boiled into a salve that made wounds heal faster.[1]
Kingcup
Kingcup was a bright yellow spring flower that grew in marshes. They are associated with Girion, who once led his armies into the marshes in a false retreat, only to return, adorned with golden flowers, with Elven warriors in spring. Farmers considered the flowers to be good luck charms.[2]
Hagweed
Hagweed was a floating marsh plant that formed a deceptive carpet of green leaves over still-water ponds. In the fading light, it could easily be mistaken for solid ground. Folktales warned that trolls and marsh hags lurked beneath the hagweed, waiting to pull unsuspecting travellers down into the murky water. Its leaves could be brewed into a drink that fortified one's spirit.[3]
Remnants
NOTE: add Hrast to woods. More info on Slird p 182
Teldauon tree 183
Pipeweed 180-181
Wild Persimmons185
Not plants
Asp Glands
Dried Asp Glands served as an aphrodisiac in Far Harad, though large doses induced madness.[4]
Descendant of Ûvatha the Ringwraith. Claimed the throne of Khand, allied with the Wainriders, lost to Eäarnil II at the Battle of the Crossings of Poros (TA 1944)
074 -> Stephen R. Donaldson will be a Guest of Honor at this event, otherwise known as the 14th Annual Mythopoeic Conference.
087 -> Answer to reader letter. No "claim" against them from Tolkien Enterprises, mentions that ICE has been advertizing on the back cover for the last 19 issues.
092 -> mention of misuse of name Dwalin, they checked with ICE. Elan Merchandising?
094 -> response to that letter, mentions they came from Elder Edda, citing J. R. R. Tolkien: Architect of Middle Earth
097 -> response to Gygax' essay. Editors considered it the last insulting and inflammatory of the many responses they got.
104, 105 -> mentions upcoming Dramacon Forth Worth, which has a team quiz with Tolkien questions
122, 123 -> Mythcon 18 announcement
151 -> mention of Lords of Middle Earth
175, 176, 177 -> Announcement of Fantasy World '92 in Antwerp, celebrating Tolkien's 100th birthday. Organized by Palantir vzw.
187 -> mention of miniatures for use in MERP
188 -> mention of miniatures for use in MERP
209 -> mention of miniatures for use in MERP
215 -> mention of miniatures for use in MERP
224 -> very brief mention of MECCG at a tournament
245 -> Letter "Game Balance by Tolkien" by Jo Ann Spencer
247 -> Response to Spencer's letter
Number 40 lists these in its index. Need to recheck these because my search for Tolkien didn't catch some of them.
TOLKIEN, or derived therefrom
Battle of the Five Armies in miniature — L. Smith — 1/6
Gandalf was only a fifth-level Magic-User — B. Seligman — 5/27
Tolkien in D&D — R. Kuntz — 13/8
Preview: The Lord of the Rings — A. Hammack — 20/23
War of the Ring variant: true hidden movement — A. Hammack — 20/28
The Tolkien Quiz Book review — A. Hammack — 29/48
Looking for MERP titles probably gives more results as well.
MERP
Black Numenorean colonies per Hands of the Healer p. 25:
Umbar (northernmost). Utter South: Anbalukkhôr, Khâradûnê, Zimrathâni, Pel, Tantûrak, …
Characters of Middle Earth
Overview of characters
This is an overview of all the characters who have a short biography and stat block.
A Gondorian loyalist. He fought with a dag from the Utter East, brought back by an ancestor and passed down.
Baldaerion, Rebel
An Umbarean native who moved to Pelargir and served in the navy under Castamir. His tabard showed Castamir's White Ship.[19]
River Haunt
Farahail
A young bard from Bar-en-Tinnen who discovered a ghost at the Anduin. His tales were dismissed as just another story.
Raenar
A Black Númenórean who was a ferryman for the Dark Lord's spies. Farahail actually saw him, and mistook him for a ghost.[20]
Battle At Sea
In T.A.1643, as depicted in Sea-Lords of Gondor, the great-grandsons of Castamir sailed up the Anduin. They killed Minardil at Pelargir but were unable to take the port. It is not specified if it's this event depicted, or a random corsair attack.
Elenaerion
A Lord-captain of Gondor's navy. He was of a noble lineage, which was indicated by the winged plumes in his helm.
Vargaelas
One of the Corsair captains. His helm is noted to be a Númenórean karma design, while his leather armour was coloured in the style of the Southrons.[21]
A Shade In Waiting
The hills outside Dol Amroth were home to a company of assassins called the Shades.
Lothuial
A daughter of one of the yeomen of the Prince of Dol Amroth. She had trained in secret in the arts of war, hoping to impress her father, but instead she was cast out. In revenge, she hoped to annoy her father by poisoning him mildly, but she misjudged and he ended up dying. With no other options left, she joined the Shades of Dol Amroth.[22]
Haradan Vengeance
This painting is set in Far Harad, during the battles of the Gusar clan against foreign invaders who serve the Storm King. One of their chieftains managed to destroy an a cavalry company of five hundred men by trapping them in a canyon during a desert rain storm.
Pon Ivic
A Gusar chieftain who had a grudge against the invaders, because they killed his young brother before his eyes during a pilgrimage. He eschewed mail shirts, preferring to be unencumbered while dodging and surviving the desert heat.
Sangarunya
This Umbarean warlord lost an entire company to Pon Ivic, and sought to restore his reputation by personally killing the chieftain.
[23]
Other lands
To flesh out the setting, Middle-earth Role Playing introduces many new locations for players to explore. Some of these locations have their own articles because of their prominence within the game's storylines, while others are simply listed here.
South
Acaana
Acaana was a grassland plateau at the southeastern flank of the Ered Harmal. It was inhabited by the semi-nomadic Aca clans, who herded goats and horses.[24] At the height of the Ren the Unclean's power, the plateau belonged to Chey Sart.[25]
Irakh island chain
Amirakh
Amirakh was the largest of the Irakh chain of islands in the far south of Middle-earth, east of the Mûmakan. It was frequently invaded.[26]
Arth
Arth was an island east of Cevra. It was generally sandy, and at its center was a jungle. The island's inhabitants mostly lived in two port towns, Aruson and Vucuon.[27]
Cevra
Cevra was an island west of Arth. It was famed for its sweet and fortified wine.[28]
Bulchyades
Bulchyades was a arid region to the south of Chy that exported metal. Its people spoke Chyan and were generally peaceful, but were sometimes raided by Aca from Acaana to the east. Its banner consistted of three spoons in a vertical row, on a red field.[29]
Chy
Chy was an arid hilly region along an important trade route, named after a confederation of Chyan tribes.
The Pelepelplû (Strongflow) served as its traditional capital, built on top of nine terraced hills linked to nearby mountains by six aqueducts. Each aqueduct also supported the tomb of the respective high king who commissioned it.[30]
Clyan
Clyan was a region to the north of Chy. The Cly, its inhabitants, were a tribal people who herded and made rugs.[31]
E-Sorul Sare
E-Sorul Sare was a large island in the Southern Archipelago, near the Irakj island chain. A part of its coastline was covered by jungle. The Mûmakanin-speaking Sare were known for growing spice.[32]
Mag
Mag was a hilly coastal region south of the Yellow Mountains.[33]
Aegan was a coastal region between the Orocarni and the sea. It was heavily forested, with its various trees (maples, oaks, chestnuts, cherries, hickories, elms, pines, and spruces) being used for lumber, medicine and food.
Beyond apes and large cats, the woodlands were also home to the Aegaw, a people related to the Womaw. Each of their four tribes had an elected leader, the Hion, and those would in turn elect a Hionvol. This Hionvol, or Over-chief, maintained shrines in Uon and led foreign relations (including warfare). Each of the tribes had their own banner: the Ornurk had a dark red pine of a pale lavender field, the Uonurk had a green maple on a white field, the Dawurk had a silver oak on a green field, and the Arxurk had a yellow cherry on a black field. Tribal unity was denoted by a banner with a black chestnut over each of the four fields.[38]
Aigvalg
Aigvalg was a cold coastal land along the northeastern flank of the Orocarni. Its inhabitants were the Aigar.[39]
Alduryaknar
Alduryaknar was the southern-most part of the High East plain to the east of Chey Sart. The Alduryakna herded horses and cattle on its pastures.[40]
Arg-Sîmorîg
Arg-Sîmorîg was a island to north of Ka'ish and south of Ruuriik, famed for its beauty. It is ruled by the Argaw, descendants of Womaw settlers who stole the island from the indigenous Fale, who have been reduced to a few scattered settlements in the hills.
The island's triangular banner shows a diving black marsh-hawk on a blue-framed white field.[41]
Burskadekdar
Burskadekdar was a hilly region to the northeast of Alduryaknar. Its largest city was Skad, located on an island in the middle of Lake Burskadekdar. Skad, a much older town, was the region's main ceremonial site. Its banner, a golden ring on a black field, served as the symbol of Burskadek unity.[42]
Codya
Codya was a Vulmaw colony on the Jopî peninsula, to the west of Jojojopo.[43]
Cuivac Wômaw
Cuivac Wômaw was a grassy land in the far east, from where the Womac people, one of the original four Womaw tribes, originated. It was the southeast part of the Cuivistar peninsula.[44]
Daldunair
Daldunair was a marshland surrounding an eponymous lake, to the south of Lu Tyr Su and the west of Uster Kryl. As it was located along a major trading route, it was a frequent target of invaders and raiders. The indigineous fishermen and fowlers protected themselves by living in floating villages on the lake.[45]
Dalpygis
Dalpygis was a steppe-land to the north of Chey Sart. Its indigenous inhabitants were frequently subjugated or suppressed by foreign conquerors.[46] At the height of the Ren the Unclean's power, the land belonged to Chey Sart.[25]
Desdursyton
Desdursyton was a land near the shores of northern Middle-earth, at the mouth of the Talathrant. Further inland was the Táratalamëar, a mere which the local Desdursyr referred to as Gerlkûneshe (Tyran “Spirit-mere”).[47]
Faelaan
Faelaan was a peninsula under the eastern flank of the Orosúlo, to the north of Arg-Sîmorîg. While a mostly pleasant land, its isolation left it thinly populated. The Fale tribes originated from here, and its Womarin name also means "Land of the Fale".[48]
Map of the Under-deeps
Loading map...
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Road\n","link":"","strokeColor":"brown","strokeOpacity":"1","strokeWeight":"2","pos":[{"lat":53.582813,"lon":28.009375},{"lat":53.020313,"lon":32.314063},{"lat":50.35625,"lon":31.790625},{"lat":47.525,"lon":30.95625},{"lat":43.832813,"lon":29.220313}]},{"text":"\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EWhite Road\n\u003C/p\u003E\u003C/div\u003E","title":"White Road\n","link":"","strokeColor":"white","strokeOpacity":"1","strokeWeight":"2","pos":[{"lat":43.832813,"lon":29.220313},{"lat":43.153125,"lon":31.579688}]},{"text":"\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EGrey Road\n\u003C/p\u003E\u003C/div\u003E","title":"Grey Road\n","link":"","strokeColor":"grey","strokeOpacity":"1","strokeWeight":"2","pos":[{"lat":53.020313,"lon":32.314063},{"lat":52.946875,"lon":37.70625}]},{"text":"\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EBlack Road\n\u003C/p\u003E\u003C/div\u003E","title":"Black Road\n","link":"","strokeColor":"black","strokeOpacity":"1","strokeWeight":"2","pos":[{"lat":47.525,"lon":30.95625},{"lat":47.165625,"lon":35.284375},{"lat":43.309375,"lon":37.689063},{"lat":42.535938,"lon":39.775}]},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E???\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EOnly connected in card game\n\u003C/p\u003E\u003C/div\u003E","title":"???\n","link":"","strokeColor":"blue","strokeOpacity":"1","strokeWeight":"2","pos":[{"lat":43.153125,"lon":31.579688},{"lat":47.165625,"lon":35.284375}]},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E???\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EMight be part of the Grey Road\n\u003C/p\u003E\u003C/div\u003E","title":"???\n","link":"","strokeColor":"blue","strokeOpacity":"1","strokeWeight":"2","pos":[{"lat":52.946875,"lon":37.70625},{"lat":51.80625,"lon":41.70625}]},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E???\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EMight be part of the Iron Road\n\u003C/p\u003E\u003C/div\u003E","title":"???\n","link":"","strokeColor":"silver","strokeOpacity":"1","strokeWeight":"2","pos":[{"lat":53.582813,"lon":28.009375},{"lat":52.301563,"lon":29.501563},{"lat":48.95625,"lon":19.94375}]}],"polygons":[],"circles":[],"rectangles":[],"copycoords":true,"static":false,"zoom":4,"defzoom":14,"layers":["OpenStreetMap"],"image layers":["File:Pete Fenlon - Map of Middle-earth (large).jpg"],"overlays":[],"resizable":false,"fullscreen":true,"scrollwheelzoom":true,"cluster":false,"clustermaxzoom":20,"clusterzoomonclick":true,"clustermaxradius":80,"clusterspiderfy":true,"geojson":"","clicktarget":"","imageLayers":[{"name":"File:Pete Fenlon - Map of Middle-earth (large).jpg","url":"/w/images/c/c4/Pete_Fenlon_-_Map_of_Middle-earth_%28large%29.jpg","width":100,"height":67.70012442969721}],"locations":[{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EUnder-forges\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Csmall\u003E(\u003Ca href=\"/wiki/Northern_Waste\" title=\"Northern Waste\"\u003ENorthern Waste\u003C/a\u003E)\u003C/small\u003E\n\u003C/p\u003E\u003C/div\u003E","title":"Under-forges\n","link":"","lat":61.05,"lon":24.31875,"icon":""},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EIron-deeps\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Csmall\u003E(\u003Ca href=\"/wiki/Carn_D%C3%BBm\" title=\"Carn D\u00fbm\"\u003ECarn D\u00fbm\u003C/a\u003E)\u003C/small\u003E\n\u003C/p\u003E\u003C/div\u003E","title":"Iron-deeps\n","link":"","lat":53.582813,"lon":28.009375,"icon":""},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EUnder-leas\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Csmall\u003E(\u003Ca href=\"/wiki/Mount_Gundabad\" class=\"mw-redirect\" title=\"Mount Gundabad\"\u003EMount Gundabad\u003C/a\u003E)\u003C/small\u003E\n\u003C/p\u003E\u003C/div\u003E","title":"Under-leas\n","link":"","lat":53.020313,"lon":32.314063,"icon":""},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EUnder-Vaults\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Csmall\u003E(\u003Ca href=\"/wiki/Mount_Gram\" title=\"Mount 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Hills\u003C/a\u003E)\u003C/small\u003E\n\u003C/p\u003E\u003C/div\u003E","title":"Rusted-deeps\n","link":"","lat":51.80625,"lon":41.70625,"icon":""},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Ca href=\"/wiki/Gollum%27s_Lake\" class=\"mw-redirect\" title=\"Gollum\u0026#39;s Lake\"\u003EUnder-grottos\u003C/a\u003E\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Csmall\u003E(\u003Ca href=\"/wiki/Goblin-town\" title=\"Goblin-town\"\u003EGoblin-town\u003C/a\u003E)\u003C/small\u003E\n\u003C/p\u003E\u003C/div\u003E","title":"Under-grottos\n","link":"","lat":50.35625,"lon":31.790625,"icon":""},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EUnder-gates\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Csmall\u003E(\u003Ca href=\"/wiki/Moria\" title=\"Moria\"\u003EMoria\u003C/a\u003E)\u003C/small\u003E\n\u003C/p\u003E\u003C/div\u003E","title":"Under-gates\n","link":"","lat":47.525,"lon":30.95625,"icon":""},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003ESulfur-deeps\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Csmall\u003E(\u003Ca href=\"/wiki/Dol_Guldur\" title=\"Dol Guldur\"\u003EDol Guldur\u003C/a\u003E)\u003C/small\u003E\n\u003C/p\u003E\u003C/div\u003E","title":"Sulfur-deeps\n","link":"","lat":47.165625,"lon":35.284375,"icon":""},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EUnder-courts\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Csmall\u003E(\u003Ca href=\"/wiki/Barad-d%C3%BBr\" title=\"Barad-d\u00fbr\"\u003EBarad-d\u00fbr\u003C/a\u003E)\u003C/small\u003E\n\u003C/p\u003E\u003C/div\u003E","title":"Under-courts\n","link":"","lat":42.535938,"lon":39.775,"icon":""},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EDrowning-deeps\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Csmall\u003E(\u003Ca href=\"/wiki/Blue_Mountains\" title=\"Blue Mountains\"\u003EBlue Mountains\u003C/a\u003E)\u003C/small\u003E\n\u003C/p\u003E\u003C/div\u003E","title":"Drowning-deeps\n","link":"","lat":48.95625,"lon":19.94375,"icon":""},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EGem-deeps\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Csmall\u003E(\u003Ca href=\"/wiki/Glittering_Caves\" title=\"Glittering Caves\"\u003EGlittering Caves\u003C/a\u003E)\u003C/small\u003E\n\u003C/p\u003E\u003C/div\u003E","title":"Gem-deeps\n","link":"","lat":43.832813,"lon":29.220313,"icon":""},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EP\u00fbkel-deeps\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Csmall\u003E(\u003Ca href=\"/wiki/Dunharrow\" title=\"Dunharrow\"\u003EDunharrow\u003C/a\u003E)\u003C/small\u003E\n\u003C/p\u003E\u003C/div\u003E","title":"P\u00fbkel-deeps\n","link":"","lat":43.153125,"lon":31.579688,"icon":""},{"text":"\u003Cb\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003EUnder-Galleries\n\u003C/p\u003E\u003C/div\u003E\u003C/b\u003E\u003Cdiv class=\"mw-parser-output\"\u003E\u003Cp\u003E\u003Csmall\u003E(\u003Ca href=\"/wiki/Ud%C3%BBn_(valley)\" title=\"Ud\u00fbn (valley)\"\u003EUd\u00fbn\u003C/a\u003E)\u003C/small\u003E\n\u003C/p\u003E\u003C/div\u003E","title":"Under-Galleries\n","link":"","lat":43.309375,"lon":37.689063,"icon":""}],"imageoverlays":null}
Locations in Forodwaith in MERP
Achrond
Achrond (S. “Ivory Hall”) was an abandoned Númenórean whaling colony on the island of Pitkämiehen Saari. It was established during the reign of Tar-Ciryatan, and was delved into a hill.[49]
Dor Bendor
Dor Bendor (S. “Landless Land”), also known as Maatta Maa in Labba, was the unmelting ice at Arda's nothern pole. Only Snow-elves have ever explored it, and at its summit stood the city of Helloth. Dor Bendor was formed when Arda became round.[50]
El Missä
El Missä (La. “Nowhere”) was the ruin of a religious centre of the Beadmakers on Whalebone Isle, a pre-Númenórean whaling civilization. It got its later name of Nowhere because of the difficulty of finding the ruin by the Merimetsästäjät, who use it as an encampment.[50]
Emyn Nimbrith
The Emyn Nimbrith (Q. “White Rubble Hills”) were the shattered remains of the Iron Mountains, which divided Forodwaith from Eriador. Beneath them lay the bones of the giant dragon Thaurung who perished during the War of Wrath. Thaurung's right eye socket formed a round cave entrance leading into the Sinikäden Kuoleman Reikä (“Hole of the Blue-handed Death”), because the cave was infested with shrews who carried a deadly disease.[51]
Everdalf
Everdalf (S. “Herd Tundra”, La. Hyvämetsästyksen Maa), was a broad, open plain in the Northern Waste, known for its vast summer migrations of elk, reindeer, and other grazing animals. This abundance attracted many predators, including wolves and wargs, though the latter stalk the tundra year-round.
Seasonally extreme, Everdalf turned dry and fire-prone in autumn and bleak and desolate in winter. It was frequented by Lossoth hunters, and was often called “Caru,” a Rhudaunan word for Elk.
Its southern boundary was marked by the river Everhir.[52]
Homela
Homela (La. “Place of Lichen”) was a large Lumimies village on the southern shore of the Bay of Cracking Ice.[53]
Järmivaa
Järmivaa (La. “Lakeland”) was a green and fertile region that lay to the southeast of the Bleak Mountains, between Lindalf and Everdalf. [54]
Karhu Järvi
Karhu Järvi (La. “Bear Lake”) was the Forodwaith's largest body of fresh water, named after the snow bears who mate there in summer. These bears sometimes join the Berninga of Ligr Wodaize Berne in their feasts.[55]
The Lhúchir (S. "Dragon River;" La. Hopeavesi) was the longest river of Forodwaith, which started at Mount Gundabad and ended at the Sheltered Bay. It got its name because it ran through the Dîn Lhûg, a dragon-infested gap between the Grey and Misty Mountains.[55]
Lindalf
Lindalf (S. “Fen Tundra”) lay north of Järmivaa, and to the east of the Bleak Mountains. Near those mountains, the tundra held the lairs of marsh-drakes.[57]
Lódalf
Lódalf (S. “Wash Tundra”) lay between the Blue Mountains and the Emyn Nimbrith, south of the Icy Bay.[58]
In the west of the tundra the three streams of the Kolme Siskoa (La. "Three Sisters") ran, and in the centre the Lääkevesi (La. "Medicine Water"). The Huutava Joki (La. "Shouting River"), its more rapid-ridden brother the Kivivesi (La. "Stonewater"), and the Luiden Joki (La. "River of Bones") were the tundra's eastern streams.[56][55]
Narthalf
Lódalf (S. “Fire Tundra”) lay to the west of Torogmar and the Bleak Mountains, and to the southeast of the Ered Rhívamar. It was named after Morgoth's Well, which lay within the tundra.[59]
Rast Losnaeth
Rast Losnaeth (S. “Cape of Biting Snow”) was a peninsula to the south of the Bleak Mountains, which wrapped around the Sheltered Bay to the east, and bordered the Berg Cradle Bay to the west.[60]
Talath Muil
Talath Muil (S. “Drear Plain”) separated the Wash Tundra from the Vale of the Lhûn. It was a rocky region, in which bandits, Orcs and Trolls often hid.[61]
Talath Uichel
Talath Muil (S. “Plain of Everlasting Cold”) lay between Everdalf and Angmar. During the reign of the Witch-king, its lossoth inhabitants lived under fearful allegiance to Angmar and the Witch-kings sorcerous powers.[62]
Bays
Bay of Cracking Ice
The Bay of Cracking Ice (S. Hûb Helcharaes, La. Jäänaisen Koti) was an inlet along Everdalf, south of the Sheltered Bay. Because this bay never froze completely over, the ice that did form constantly cracked, exacerbated by the water from the Everhir river.[63]
Homela (La. “Place of Lichen”) was a large Lumimies village on the southern shore of this bay.[53]
Bay of Desolation
The Bay of Desolation (S. Hûb Lostas) was a bay north of Torogmar and the Bleak Mountains.[63]
Bay of Forochel
The Bay of Forochel (S. Hûb Forochel) was formed after the War of Wrath, when the destruction of Morgoth’s realm allowed the waters of Belegaer to flood the region. Sheltered by the Cape of Forochel, it stretched from Lindon in the south to the far northern isles, and its rugged coastline contained many lesser bays.[63]
Berg Cradle
The Berg Cradle (S. “Caew-i-Cheldolath”) was the largest bay of the Cape of Forochel. Its many icebergs were delved by the local Men known as the Merimetsästäjät. Its central arm is the Longwater, known as Pitkävesi by locals. The Elven sanctuary of Evermist is located at the northern end of the river, in a heavily forested area. The bay's easternmost arm is called the Hûb Rochdol (“Horsehead Bay”) by Elves and the Venemiehen Satama (Boatman's Harbour) by local Men.[64]
Icy Bay
The Icy Bay (S. Hûb Helchui) was often confused with the larger Bay of Forochel by the Dunédain, though it was in fact just a small inlet of it north of Lódalf.
After the Fall of Angmar, the ice-drake Gondring who had lived in Angmar made her home in the Icy Bay instead.[63]
Lonely Bay
The Lonely Bay (S. Hûb Ereb) was the bay to the north of Gondalf and the Ered Rhívamar, which opened into Ekkaia.[63]
Sheltered Bay
The Sheltered Bay (S. Hûb Beriannen, La. Turvallinen Satama) was the eastern-most bay of the Northern Waste, situated between Rast Losnaeth and Everdalf. Because the Bleak Mountains shielded it from winter gales, it froze earlier and thicker than the other bays.[53]
Spouting Bay
The Spouting Bay (S. Hûb Falthol, La. Merihenkien Satama), also known as the Bay of Whales, was the westernmost bay of Forochel. It was named after the whales who gathered there..[63]
Archipelago
Forochel's archipelago, to the west of the Ered Rhívamar.
Sarchbel-i-Fannath
Sarchbel-i-Fannath (S. "Graveyard of Whales;" La. Valaskalanluinen Saari), also known as Whalebone Isle, was the northernmost isle of the archipelago. Wounded whales came here to die.[65]
Tallman Isle
Tallman Isle (La. Pitkämiehen Saari) was the middle isle of the archipelago.[66]
Hunter's Isle
Hunter's Isle (La. Metsästäjöiden Saari) was the southernmost isle of Forochel's archipelago. It was split from the mainland in the War of Wrath.[58]
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