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To-do

  • Other Hands 18-19 mentions some unreleased MERP/MECCG products, like Elrond's House. Also mentioned in Scrye magazine 4.5 per FB.

Map Experiment

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MECCG Dragons

Dragon Lair (site) Lair’s Region
Agburanar Caves of Ulund Withered Heath
Bairanax Ovir Hollow Grey Mountain Narrows
Daelomin Dancing Spire Withered Heath
Eärcaraxë Isle of the Ulond Andrast Coast
Itangast Gold Hill Withered Heath
Leucaruth Irerock Withered Heath
Scatha Gondmaeglom Grey Mountain Narrows
Scorba Zarak Dum Angmar
Smaug The Lonely Mountain Northern Rhovanion

MERP diseases

Angurth

Angurth is a disease caused by fleas. It results in a slow and painful death.

Bukandas

Bukandas is a disease carried by certain wolves. Its main symptom is severe asthma.

Grelnixar

Grelnixar is a disease caused by the Vrel plant. The victim will run as much as possible. "Running death"?

Igturgas

Igturgas is a disease carried by certain snake. It causes feeblemindedness.

Jadaras

Jadaras is a disease caused by Janar grass. It slows the victim.

Shutinus

Shutinus is a disease carried by Hultif bugs. It induces insanity in the victim.

Vemaak

Vemaak is a disease carried by certain hornets. It causes hearing loss.

(All from MERP 2E rulebook p257)

Marsh plants (Lake-town TOR)

Reedmace

Reedmace was a tall long-leaved grass found near the Long lake. When it flowered in spring, the top part got the appearance of a mace. Farmers ground the plant into flour, and sometimes cooked its leaves by themselves. Its roots could be boiled into a salve that made wounds heal faster.[1]

Kingcup

Kingcup was a bright yellow spring flower that grew in marshes. They are associated with Girion, who once led his armies into the marshes in a false retreat, only to return, adorned with golden flowers, with Elven warriors in spring. Farmers considered the flowers to be good luck charms.[2]

Hagweed

Hagweed was a floating marsh plant that formed a deceptive carpet of green leaves over still-water ponds. In the fading light, it could easily be mistaken for solid ground. Folktales warned that trolls and marsh hags lurked beneath the hagweed, waiting to pull unsuspecting travellers down into the murky water. Its leaves could be brewed into a drink that fortified one's spirit.[3]

Remnants

NOTE: add Hrast to woods. More info on Slird p 182 Teldauon tree 183 Pipeweed 180-181 Wild Persimmons185

Not plants

Asp Glands

Dried Asp Glands served as an aphrodisiac in Far Harad, though large doses induced madness.[4]

LoMEII

Original characters in Lords of Middle-earth: Vol. II

Name Birth Race Description Page
Demik Dral T.A. 1107 Lochan Womaw Conquered, became Hionvor of Lochas Drus [5]
Eríbhen da Mhoigh 17th century TA Dunlending Powerful shaman who led a resurgence of Dark Workship around TA 1698 [6]
Ovatha II T.A. 1623 Variag Second Variag to unite Khand in the Third Age. [7]
Parnelion Sey Ahar Distantly related to Ringwraith Ren the Unclean. United the Ahar tribes to fight again Chey Sart. [8]
Randae Linvairë S.A. 3241 Avaradan (Peredhil) Half-elven prince of Luindor, who found the Tome of Icelore stolen by Hoarmûrath. [9]
Ringlin Sindacollo Linadan (Peredhil) Fought with Alatar against his father, a dark priest who reopened the Blood Pools of Morgoth [10]
Vrak Tanûk Lochan Womaw Distant cousin of Demik Dral, who he aided. [11]
Edhelion Dunadan Faithful ranger, who was the Prince of Belfalas. His heirs founded Dol Amroth [12]
Edhrahil Dunadan Last the first line of Princes of Dol Amroth. After his death in TA 2004, a second line began. [13]
Galadrahil T.A. 2050 Gondorian Second Prince of Dol Amroth in second line [14]
Marhcared Éothraim Son of the insane prince Marhaidrics, pulled his tribe through the Great Plague [15]
Ovatha III Variag Descendant of Ûvatha the Ringwraith. Claimed the throne of Khand, allied with the Wainriders, lost to Eäarnil II at the Battle of the Crossings of Poros (TA 1944) [16]

Edge Cases and others

These have only a single song or so, where only the title is related

Need rewrite:


Other Stuff

Dragon Magazine

Briefer mentions

  • 074 -> Stephen R. Donaldson will be a Guest of Honor at this event, otherwise known as the 14th Annual Mythopoeic Conference.
  • 087 -> Answer to reader letter. No "claim" against them from Tolkien Enterprises, mentions that ICE has been advertizing on the back cover for the last 19 issues.
  • 092 -> mention of misuse of name Dwalin, they checked with ICE. Elan Merchandising?
  • 094 -> response to that letter, mentions they came from Elder Edda, citing J. R. R. Tolkien: Architect of Middle Earth
  • 097 -> response to Gygax' essay. Editors considered it the last insulting and inflammatory of the many responses they got.
  • 104, 105 -> mentions upcoming Dramacon Forth Worth, which has a team quiz with Tolkien questions
  • 122, 123 -> Mythcon 18 announcement
  • 151 -> mention of Lords of Middle Earth
  • 175, 176, 177 -> Announcement of Fantasy World '92 in Antwerp, celebrating Tolkien's 100th birthday. Organized by Palantir vzw.
  • 187 -> mention of miniatures for use in MERP
  • 188 -> mention of miniatures for use in MERP
  • 209 -> mention of miniatures for use in MERP
  • 215 -> mention of miniatures for use in MERP
  • 224 -> very brief mention of MECCG at a tournament
  • 245 -> Letter "Game Balance by Tolkien" by Jo Ann Spencer
  • 247 -> Response to Spencer's letter

Number 40 lists these in its index. Need to recheck these because my search for Tolkien didn't catch some of them. TOLKIEN, or derived therefrom

  • Battle of the Five Armies in miniature — L. Smith — 1/6
  • Gandalf was only a fifth-level Magic-User — B. Seligman — 5/27
  • Tolkien in D&D — R. Kuntz — 13/8
  • Preview: The Lord of the Rings — A. Hammack — 20/23
  • War of the Ring variant: true hidden movement — A. Hammack — 20/28
  • The Tolkien Quiz Book review — A. Hammack — 29/48

Looking for MERP titles probably gives more results as well.

MERP

Black Numenorean colonies per Hands of the Healer p. 25: Umbar (northernmost). Utter South: Anbalukkhôr, Khâradûnê, Zimrathâni, Pel, Tantûrak, …

Characters of Middle Earth

Overview of characters

This is an overview of all the characters who have a short biography and stat block.

The non-original characters are:

The Sack of Osgiliath

This painting depicts the Burning of Osgiliath during the Kin-strife.

Celedil, Kingsman

A Gondorian loyalist. He fought with a dag from the Utter East, brought back by an ancestor and passed down.

Baldaerion, Rebel

An Umbarean native who moved to Pelargir and served in the navy under Castamir. His tabard showed Castamir's White Ship.[19]

River Haunt

Farahail

A young bard from Bar-en-Tinnen who discovered a ghost at the Anduin. His tales were dismissed as just another story.

Raenar

A Black Númenórean who was a ferryman for the Dark Lord's spies. Farahail actually saw him, and mistook him for a ghost.[20]

Battle At Sea

In T.A. 1643, as depicted in Sea-Lords of Gondor, the great-grandsons of Castamir sailed up the Anduin. They killed Minardil at Pelargir but were unable to take the port. It is not specified if it's this event depicted, or a random corsair attack.

Elenaerion

A Lord-captain of Gondor's navy. He was of a noble lineage, which was indicated by the winged plumes in his helm.

Vargaelas

One of the Corsair captains. His helm is noted to be a Númenórean karma design, while his leather armour was coloured in the style of the Southrons.[21]

A Shade In Waiting

The hills outside Dol Amroth were home to a company of assassins called the Shades.

Lothuial

A daughter of one of the yeomen of the Prince of Dol Amroth. She had trained in secret in the arts of war, hoping to impress her father, but instead she was cast out. In revenge, she hoped to annoy her father by poisoning him mildly, but she misjudged and he ended up dying. With no other options left, she joined the Shades of Dol Amroth.[22]

Haradan Vengeance

This painting is set in Far Harad, during the battles of the Gusar clan against foreign invaders who serve the Storm King. One of their chieftains managed to destroy an a cavalry company of five hundred men by trapping them in a canyon during a desert rain storm.

Pon Ivic

A Gusar chieftain who had a grudge against the invaders, because they killed his young brother before his eyes during a pilgrimage. He eschewed mail shirts, preferring to be unencumbered while dodging and surviving the desert heat.

Sangarunya

This Umbarean warlord lost an entire company to Pon Ivic, and sought to restore his reputation by personally killing the chieftain. [23]

Other lands

To flesh out the setting, Middle-earth Role Playing introduces many new locations for players to explore. Some of these locations have their own articles because of their prominence within the game's storylines, while others are simply listed here.


South

Acaana

Acaana was a grassland plateau at the southeastern flank of the Ered Harmal. It was inhabited by the semi-nomadic Aca clans, who herded goats and horses.[24] At the height of the Ren the Unclean's power, the plateau belonged to Chey Sart.[25]

Irakh island chain

Amirakh

Amirakh was the largest of the Irakh chain of islands in the far south of Middle-earth, east of the Mûmakan. It was frequently invaded.[26]

Arth

Arth was an island east of Cevra. It was generally sandy, and at its center was a jungle. The island's inhabitants mostly lived in two port towns, Aruson and Vucuon.[27]

Cevra

Cevra was an island west of Arth. It was famed for its sweet and fortified wine.[28]

Bulchyades

Bulchyades was a arid region to the south of Chy that exported metal. Its people spoke Chyan and were generally peaceful, but were sometimes raided by Aca from Acaana to the east. Its banner consistted of three spoons in a vertical row, on a red field.[29]

Chy

Chy was an arid hilly region along an important trade route, named after a confederation of Chyan tribes.

The Pelepelplû (Strongflow) served as its traditional capital, built on top of nine terraced hills linked to nearby mountains by six aqueducts. Each aqueduct also supported the tomb of the respective high king who commissioned it.[30]

Clyan

Clyan was a region to the north of Chy. The Cly, its inhabitants, were a tribal people who herded and made rugs.[31]

E-Sorul Sare

E-Sorul Sare was a large island in the Southern Archipelago, near the Irakj island chain. A part of its coastline was covered by jungle. The Mûmakanin-speaking Sare were known for growing spice.[32]


Mag

Mag was a hilly coastal region south of the Yellow Mountains.[33]

Hyarn

Hyarn was a .[34]

Lódenûly

Lódenûly was a .[35]

Tulwang

Tulwang was a .[36]

Tumag

Tumag was a .[37]




East

Aegan

Aegan was a coastal region between the Orocarni and the sea. It was heavily forested, with its various trees (maples, oaks, chestnuts, cherries, hickories, elms, pines, and spruces) being used for lumber, medicine and food.

Beyond apes and large cats, the woodlands were also home to the Aegaw, a people related to the Womaw. Each of their four tribes had an elected leader, the Hion, and those would in turn elect a Hionvol. This Hionvol, or Over-chief, maintained shrines in Uon and led foreign relations (including warfare). Each of the tribes had their own banner: the Ornurk had a dark red pine of a pale lavender field, the Uonurk had a green maple on a white field, the Dawurk had a silver oak on a green field, and the Arxurk had a yellow cherry on a black field. Tribal unity was denoted by a banner with a black chestnut over each of the four fields.[38]

Aigvalg

Aigvalg was a cold coastal land along the northeastern flank of the Orocarni. Its inhabitants were the Aigar.[39]

Alduryaknar

Alduryaknar was the southern-most part of the High East plain to the east of Chey Sart. The Alduryakna herded horses and cattle on its pastures.[40]


Arg-Sîmorîg

Arg-Sîmorîg was a island to north of Ka'ish and south of Ruuriik, famed for its beauty. It is ruled by the Argaw, descendants of Womaw settlers who stole the island from the indigenous Fale, who have been reduced to a few scattered settlements in the hills.

The island's triangular banner shows a diving black marsh-hawk on a blue-framed white field.[41]



Burskadekdar

Burskadekdar was a hilly region to the northeast of Alduryaknar. Its largest city was Skad, located on an island in the middle of Lake Burskadekdar. Skad, a much older town, was the region's main ceremonial site. Its banner, a golden ring on a black field, served as the symbol of Burskadek unity.[42]

Codya

Codya was a Vulmaw colony on the Jopî peninsula, to the west of Jojojopo.[43]


Cuivac Wômaw

Cuivac Wômaw was a grassy land in the far east, from where the Womac people, one of the original four Womaw tribes, originated. It was the southeast part of the Cuivistar peninsula.[44]


Daldunair

Daldunair was a marshland surrounding an eponymous lake, to the south of Lu Tyr Su and the west of Uster Kryl. As it was located along a major trading route, it was a frequent target of invaders and raiders. The indigineous fishermen and fowlers protected themselves by living in floating villages on the lake.[45]


Dalpygis

Dalpygis was a steppe-land to the north of Chey Sart. Its indigenous inhabitants were frequently subjugated or suppressed by foreign conquerors.[46] At the height of the Ren the Unclean's power, the land belonged to Chey Sart.[25]

Desdursyton

Desdursyton was a land near the shores of northern Middle-earth, at the mouth of the Talathrant. Further inland was the Táratalamëar, a mere which the local Desdursyr referred to as Gerlkûneshe (Tyran “Spirit-mere”).[47]

Faelaan

Faelaan was a peninsula under the eastern flank of the Orosúlo, to the north of Arg-Sîmorîg. While a mostly pleasant land, its isolation left it thinly populated. The Fale tribes originated from here, and its Womarin name also means "Land of the Fale".[48]

Map of the Under-deeps

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Locations in Forodwaith in MERP

Achrond

Achrond (S. “Ivory Hall”) was an abandoned Númenórean whaling colony on the island of Pitkämiehen Saari. It was established during the reign of Tar-Ciryatan, and was delved into a hill.[49]

Dor Bendor

Dor Bendor (S. “Landless Land”), also known as Maatta Maa in Labba, was the unmelting ice at Arda's nothern pole. Only Snow-elves have ever explored it, and at its summit stood the city of Helloth. Dor Bendor was formed when Arda became round.[50]

El Missä

El Missä (La. “Nowhere”) was the ruin of a religious centre of the Beadmakers on Whalebone Isle, a pre-Númenórean whaling civilization. It got its later name of Nowhere because of the difficulty of finding the ruin by the Merimetsästäjät, who use it as an encampment.[50]

Emyn Nimbrith

The Emyn Nimbrith (Q. “White Rubble Hills”) were the shattered remains of the Iron Mountains, which divided Forodwaith from Eriador. Beneath them lay the bones of the giant dragon Thaurung who perished during the War of Wrath. Thaurung's right eye socket formed a round cave entrance leading into the Sinikäden Kuoleman Reikä (“Hole of the Blue-handed Death”), because the cave was infested with shrews who carried a deadly disease.[51]

Everdalf

Everdalf (S. “Herd Tundra”, La. Hyvämetsästyksen Maa), was a broad, open plain in the Northern Waste, known for its vast summer migrations of elk, reindeer, and other grazing animals. This abundance attracted many predators, including wolves and wargs, though the latter stalk the tundra year-round.

Seasonally extreme, Everdalf turned dry and fire-prone in autumn and bleak and desolate in winter. It was frequented by Lossoth hunters, and was often called “Caru,” a Rhudaunan word for Elk.

Its southern boundary was marked by the river Everhir.[52]

Homela

Homela (La. “Place of Lichen”) was a large Lumimies village on the southern shore of the Bay of Cracking Ice.[53]

Järmivaa

Järmivaa (La. “Lakeland”) was a green and fertile region that lay to the southeast of the Bleak Mountains, between Lindalf and Everdalf. [54]

Karhu Järvi

Karhu Järvi (La. “Bear Lake”) was the Forodwaith's largest body of fresh water, named after the snow bears who mate there in summer. These bears sometimes join the Berninga of Ligr Wodaize Berne in their feasts.[55]

[56]

Lhúchir

The Lhúchir (S. "Dragon River;" La. Hopeavesi) was the longest river of Forodwaith, which started at Mount Gundabad and ended at the Sheltered Bay. It got its name because it ran through the Dîn Lhûg, a dragon-infested gap between the Grey and Misty Mountains.[55]

Lindalf

Lindalf (S. “Fen Tundra”) lay north of Järmivaa, and to the east of the Bleak Mountains. Near those mountains, the tundra held the lairs of marsh-drakes.[57]

Lódalf

Lódalf (S. “Wash Tundra”) lay between the Blue Mountains and the Emyn Nimbrith, south of the Icy Bay.[58]

In the west of the tundra the three streams of the Kolme Siskoa (La. "Three Sisters") ran, and in the centre the Lääkevesi (La. "Medicine Water"). The Huutava Joki (La. "Shouting River"), its more rapid-ridden brother the Kivivesi (La. "Stonewater"), and the Luiden Joki (La. "River of Bones") were the tundra's eastern streams.[56][55]

Narthalf

Lódalf (S. “Fire Tundra”) lay to the west of Torogmar and the Bleak Mountains, and to the southeast of the Ered Rhívamar. It was named after Morgoth's Well, which lay within the tundra.[59]

Rast Losnaeth

Rast Losnaeth (S. “Cape of Biting Snow”) was a peninsula to the south of the Bleak Mountains, which wrapped around the Sheltered Bay to the east, and bordered the Berg Cradle Bay to the west.[60]

Talath Muil

Talath Muil (S. “Drear Plain”) separated the Wash Tundra from the Vale of the Lhûn. It was a rocky region, in which bandits, Orcs and Trolls often hid.[61]

Talath Uichel

Talath Muil (S. “Plain of Everlasting Cold”) lay between Everdalf and Angmar. During the reign of the Witch-king, its lossoth inhabitants lived under fearful allegiance to Angmar and the Witch-kings sorcerous powers.[62]

Bays

Bay of Cracking Ice

The Bay of Cracking Ice (S. Hûb Helcharaes, La. Jäänaisen Koti) was an inlet along Everdalf, south of the Sheltered Bay. Because this bay never froze completely over, the ice that did form constantly cracked, exacerbated by the water from the Everhir river.[63]

Homela (La. “Place of Lichen”) was a large Lumimies village on the southern shore of this bay.[53]

Bay of Desolation

The Bay of Desolation (S. Hûb Lostas) was a bay north of Torogmar and the Bleak Mountains.[63]

Bay of Forochel

The Bay of Forochel (S. Hûb Forochel) was formed after the War of Wrath, when the destruction of Morgoth’s realm allowed the waters of Belegaer to flood the region. Sheltered by the Cape of Forochel, it stretched from Lindon in the south to the far northern isles, and its rugged coastline contained many lesser bays.[63]

Berg Cradle

The Berg Cradle (S. “Caew-i-Cheldolath”) was the largest bay of the Cape of Forochel. Its many icebergs were delved by the local Men known as the Merimetsästäjät. Its central arm is the Longwater, known as Pitkävesi by locals. The Elven sanctuary of Evermist is located at the northern end of the river, in a heavily forested area. The bay's easternmost arm is called the Hûb Rochdol (“Horsehead Bay”) by Elves and the Venemiehen Satama (Boatman's Harbour) by local Men.[64]

Icy Bay

The Icy Bay (S. Hûb Helchui) was often confused with the larger Bay of Forochel by the Dunédain, though it was in fact just a small inlet of it north of Lódalf.

After the Fall of Angmar, the ice-drake Gondring who had lived in Angmar made her home in the Icy Bay instead.[63]

Lonely Bay

The Lonely Bay (S. Hûb Ereb) was the bay to the north of Gondalf and the Ered Rhívamar, which opened into Ekkaia.[63]

Sheltered Bay

The Sheltered Bay (S. Hûb Beriannen, La. Turvallinen Satama) was the eastern-most bay of the Northern Waste, situated between Rast Losnaeth and Everdalf. Because the Bleak Mountains shielded it from winter gales, it froze earlier and thicker than the other bays.[53]

Spouting Bay

The Spouting Bay (S. Hûb Falthol, La. Merihenkien Satama), also known as the Bay of Whales, was the westernmost bay of Forochel. It was named after the whales who gathered there..[63]

Archipelago

Forochel's archipelago, to the west of the Ered Rhívamar.

Sarchbel-i-Fannath

Sarchbel-i-Fannath (S. "Graveyard of Whales;" La. Valaskalanluinen Saari), also known as Whalebone Isle, was the northernmost isle of the archipelago. Wounded whales came here to die.[65]

Tallman Isle

Tallman Isle (La. Pitkämiehen Saari) was the middle isle of the archipelago.[66]

Hunter's Isle

Hunter's Isle (La. Metsästäjöiden Saari) was the southernmost isle of Forochel's archipelago. It was split from the mainland in the War of Wrath.[58]

=TO COVER

Make own page for: LIGR WODAIZE BERNE, stairs to hell? + TYHJÄ KARHUNTALO



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  1. Francesco Nepitello (2012), Loremaster's Screen and Lake-town Sourcebook, p. 21
  2. Francesco Nepitello (2012), Loremaster's Screen and Lake-town Sourcebook, pp. 21-22
  3. Francesco Nepitello (2012), Loremaster's Screen and Lake-town Sourcebook, p. 22
  4. Wolfgang Baur (1994), Treasures of Middle-earth (2nd edition) (#2010), p. 170
  5. Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), p. 23
  6. Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), p. 28
  7. Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), p. 35
  8. Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), pp. 35-36
  9. Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), p. 38
  10. Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), p. 39
  11. Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), p. 41
  12. Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), p. 55
  13. Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), p. 56
  14. Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), p. 61
  15. Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), p. 67
  16. Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), p. 69
  17. Jessica Ney (ed.; 1990), Angus McBride's Characters of Middle-earth (#8007), p. 6
  18. Jessica Ney (ed.; 1990), Angus McBride's Characters of Middle-earth (#8007), p. 8
  19. Jessica Ney (ed.; 1990), Angus McBride's Characters of Middle-earth (#8007), p. 10
  20. Jessica Ney (ed.; 1990), Angus McBride's Characters of Middle-earth (#8007), p. 12
  21. Jessica Ney (ed.; 1990), Angus McBride's Characters of Middle-earth (#8007), p. 14
  22. Jessica Ney (ed.; 1990), Angus McBride's Characters of Middle-earth (#8007), p. 16
  23. Jessica Ney (ed.; 1990), Angus McBride's Characters of Middle-earth (#8007), p. 18
  24. Pete Fenlon (1995). "Acaana". Iron Crown Enterprises
  25. 25.0 25.1 Peter C. Fenlon, Jr. et al. (1987), Lords of Middle-earth Vol II: The Mannish Races (#8003), pp. 94-95
  26. Pete Fenlon (1995). "Amirakh". Iron Crown Enterprises
  27. Pete Fenlon (1995). "Arth". Iron Crown Enterprises
  28. Pete Fenlon (1995). "Cevra". Iron Crown Enterprises
  29. Pete Fenlon (1995). "Bulchyades". Iron Crown Enterprises
  30. Pete Fenlon (1995). "Chy". Iron Crown Enterprises
  31. Pete Fenlon (1995). "Clyan". Iron Crown Enterprises
  32. Pete Fenlon (1995). "E-Sorul Sare". Iron Crown Enterprises
  33. Pete Fenlon (1995). "Mag". Iron Crown Enterprises
  34. Pete Fenlon (1995). "Hyarn". Iron Crown Enterprises
  35. Pete Fenlon (1995). "Lódenûly". Iron Crown Enterprises
  36. Pete Fenlon (1995). "Tulwang". Iron Crown Enterprises
  37. Pete Fenlon (1995). "Tumag". Iron Crown Enterprises
  38. Pete Fenlon (1995). "Aegan". Iron Crown Enterprises
  39. Pete Fenlon (1995). "Aigvalg". Iron Crown Enterprises
  40. Pete Fenlon (1995). "Alduryaknar". Iron Crown Enterprises
  41. Pete Fenlon (1995). "Arg-Sîmorîg". Iron Crown Enterprises
  42. Pete Fenlon (1995). "Burskadekdar". Iron Crown Enterprises
  43. Pete Fenlon (1995). "Codya". Iron Crown Enterprises
  44. Pete Fenlon (1995). "Cuivac Wômaw". Iron Crown Enterprises
  45. Pete Fenlon (1995). "Daldunair". Iron Crown Enterprises
  46. Pete Fenlon (1995). "Dalpygis". Iron Crown Enterprises
  47. Pete Fenlon (1995). "Desdursyton". Iron Crown Enterprises
  48. Pete Fenlon (1995). "Faelaan". Iron Crown Enterprises
  49. Randy Maxwell (1997), The Northern Waste (#2025), p. 78
  50. 50.0 50.1 Randy Maxwell (1997), The Northern Waste (#2025), p. 83
  51. Randy Maxwell (1997), The Northern Waste (#2025), p. 84
  52. Randy Maxwell (1997), The Northern Waste (#2025), p. 87
  53. 53.0 53.1 53.2 Randy Maxwell (1997), The Northern Waste (#2025), p. 88
  54. Randy Maxwell (1997), The Northern Waste (#2025), p. 92
  55. 55.0 55.1 55.2 Randy Maxwell (1997), The Northern Waste (#2025), p. 93
  56. 56.0 56.1 Randy Maxwell (1997), The Northern Waste (#2025), p. 91
  57. Randy Maxwell (1997), The Northern Waste (#2025), pp. 94-95
  58. 58.0 58.1 Randy Maxwell (1997), The Northern Waste (#2025), p. 95
  59. Randy Maxwell (1997), The Northern Waste (#2025), p. 98
  60. Randy Maxwell (1997), The Northern Waste (#2025), pp. 100-101
  61. Randy Maxwell (1997), The Northern Waste (#2025), p. 102
  62. Randy Maxwell (1997), The Northern Waste (#2025), pp. 102-103
  63. 63.0 63.1 63.2 63.3 63.4 63.5 Randy Maxwell (1997), The Northern Waste (#2025), pp. 89-91
  64. Randy Maxwell (1997), The Northern Waste (#2025), p. 81
  65. Randy Maxwell (1997), The Northern Waste (#2025), pp. 101
  66. Randy Maxwell (1997), The Northern Waste (#2025), pp. 99
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