J.R.R. Tolkien's War in Middle Earth
This article or section needs to be rewritten to comply with Tolkien Gateway's higher standards... |
![]() | |
---|---|
J.R.R. Tolkien's War in Middle-Earth | |
Video game | |
Developer | Synergistic Software, inc., Maelstrom Games Ltd. |
Publisher | Melbourne House, Dro Soft |
Platform | Amiga, Amstrad CPC, Apple IIGS, Atari ST, Commodore 64, MS-DOS, MSX, NES (never released), ZX Spectrum |
Release date | Fall 1988 |
Genre | Real-time strategy |
J.R.R. Tolkien's War in Middle-Earth is a real-time strategy game developed and designed by Mike Singleton,[1][2][3][4] Robert Clandy[5] and Alan B. Clark[1]who worked for Australian company Melbourne House, and was released in 1988 for 8 and 16 bit home computers.[1][2][6][3]
The game combined included both large-scale and small-scale battles. The locations in the game could be viewed from both the map and at the ground level.. The ground view feature in the game was exclusive to the last 100 units remaining, Otherwise the battle could only be viewed statistically. Within each battle characters could acquire objects[6] and talk to ally NPCs (such as Radagast or Tom Bombadil).
The package of the game contained an original elaborate poster map of the Westlands.

External Links[edit | edit source]
- J.R.R. Tolkien's War in Middle Earth at Wikipedia
- Fan homepage (includes game references, strategy guides and a forum dedicated to the game)
- J.R.R. Tolkien's War in Middle Earth at MobyGames
- War in Middle Earth at World of Spectrum
References
- ↑ 1.0 1.1 1.2 Tolkien Games (retrieved 4 December 2010)
- ↑ 2.0 2.1 Meristation, El Anillo interactivo p. 6 (retrieved 4 December 2010)
- ↑ 3.0 3.1 War in Middle-Earth at World of Spectrum (retrieved 4 December 2010)
- ↑ The Interactivo Fiction Database (retrieved 4 December 2010)
- ↑ Moby Games (retrieved 7 December 2010)
- ↑ 6.0 6.1 GiantBoomb (retrieved 4 December 2010)