The Hobbit (1982 video game)
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The Hobbit The Hobbit Software Adventure | |
Video game | |
Developer | Beam Software |
Publisher | The Hobbit Melbourne House Tansoft Sinclair Research Ltd. (re-release)[1] The Hobbit Software Adventure Addison-Wesley |
Platform | The Hobbit Amstrad CPC BBC B Commodore 64 Dragon 32 MSX Oric-1 ZX-Spectrum[2] The Hobbit Software Adventure Apple II Commodore 64 Macintosh MS-DOS[2] |
Release date | 1982 |
Genre | Illustrated text-adventure |
The Hobbit (also known as The Hobbit Software Adventure in North America and Australia) was the first licensed video game based on Tolkien's work, being the first part of The Tolkien Trilogy (also known as The Tolkien Software Adventure Series). The game was designed by Philip Mitchell and Veronika Megler,[1] and illustrated by Kent Rees.[3] The game was considered large at the time of its release and included 80 locations, of which 30 were illustrated.[3] The game was released by Melbourne House for Amstrad CPC, BBC B, Commodore 64, Dragon 32, MSX, Oric-1 and ZX-Spectrum in most of the world,[2]Fredrik Ekman, "The Hobbit / The Hobbit Software Adventure", Tolkien computer games (accessed 30 December 2014)</ref> whilst Addison-Wesley released it as The Hobbit Software Adventure for Apple II, Commodore 64, Macintosh and MS-DOS in North America and Australia.[2] After its initial success, it was re-released by Sinclair Research Ltd.[1] Beam Software also developed editions for Amiga and TRS-80, but were never released.[2] Every game also included a copy of The Hobbit and an instruction book.[3]
In 1984 David Elkan published a book, A Guide to Playing The Hobbit, to help players complete the game.[4] Beam Software originally planned a sequel, Where Hobbits Dare, but was cancelled.[5] Instead, it was succeeded by Lord of the Rings: Game One.
In 2012 the Hobbit environment "Wilderland" was published (see external link below). It runs the original ZX Spectrum game code in an emulator and reveals what is going on in the background of the game.
Plot[edit | edit source]

The player controls Bilbo Baggins - the main character - on his quest to the Lonely Mountain, in company with the Dwarf Thorin. On their way, they meet characters like Gandalf and Gollum and are confronted by Trolls, Wargs and Goblins. Eventually Bilbo and Thorin reach the Lonely Mountain and plunder the lair of Smaug.[3][6]

Featured Characters[edit | edit source]
Featured Locations[edit | edit source]
- Bag End
- Lone-lands
- The Troll's Cave
- Misty Mountains[3]
- Mirkwood
- Dale
Reception[edit | edit source]
With a retail price of £14.95,[7] The Hobbit, sold over 100,000 copies in the first two years,[8] and had sold over a million copies by the end of the decade.
In 1983's Golden Joystick Awards it was the winner of the category Best Strategy Game and came second in the category Game of the Year.[1]
See Also[edit | edit source]
- Images from The Hobbit (1982 video game)
- The Boggit, a parody video game of The Hobbit
- The Hobbit, the book by J.R.R. Tolkien
- The Hobbit, a 2003 video game published by Vivendi Universal
External Links[edit | edit source]
- The Hobbit at GiantBomb
- The Hobbit at MobyGames
- The Hobbit at Tolkien Games
- The Hobbit (1982 video game) at Wikipedia
- Wilderland emulator, which shows what is going on in the background of the game
References
- ↑ 1.0 1.1 1.2 1.3 "The Hobbit", World of Spectrum (accessed 30 December 2014)
- ↑ 2.0 2.1 2.2 2.3 2.4 Tolkien Games (retrieved 16 August 2010)
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 3.7 3.8 Phil Garratt, "Software Review: The Hobbit", World of Spectrum (accessed 23 December 2011)
- ↑ David Elkan, A Guide to Playing The Hobbit (1984: Melbourne House) ISBN 0-86161-161-6
- ↑ Fredrik Ekman, "List of computer games and MUDs with a Tolkien theme (long)", faqs.org (accessed 16 August 2010)
- ↑ 6.0 6.1 Phil Garratt, "Software Review: The Hobbit", WorldOfSpectrum.com (accessed 23 December 2011)
- ↑ Rusel DeMaria and Johnny L. Wilson, High Score!: The Illustrated History of Electronic Games, (Berkeley, California: McGraw-Hill/Osborne,2002), p. 347, ISBN 0-07-222428-2
- ↑ Mike Gerrard, "Adventuring into an Unknown World", in The Guardian, 1984-08-30, section Micro Guardian/Futures, p. 13